Game.Input.UIBaseInputAction+DisplayGetter
Assembly: Game
Namespace: Game.Input
Type: class sealed public
Base: System.MulticastDelegate
Implements: System.ICloneable
, System.Runtime.Serialization.ISerializable
Code
public sealed class DisplayGetter : System.MulticastDelegate, System.ICloneable, System.Runtime.Serialization.ISerializable
{
public DisplayGetter(System.Object object, System.IntPtr method);
public virtual System.IAsyncResult BeginInvoke(System.String name, Game.Input.ProxyAction action, Game.Input.InputManager+DeviceType mask, Game.Input.UIBaseInputAction+Transform transform, System.AsyncCallback callback, System.Object object);
public virtual Game.Input.DisplayNameOverride EndInvoke(System.IAsyncResult result);
public virtual Game.Input.DisplayNameOverride Invoke(System.String name, Game.Input.ProxyAction action, Game.Input.InputManager+DeviceType mask, Game.Input.UIBaseInputAction+Transform transform);
}
Constructors
public DisplayGetter(System.Object object, System.IntPtr method)
public DisplayGetter(System.Object object, System.IntPtr method);
Methods
public virtual BeginInvoke(System.String name, Game.Input.ProxyAction action, Game.Input.InputManager+DeviceType mask, Game.Input.UIBaseInputAction+Transform transform, System.AsyncCallback callback, System.Object object) : System.IAsyncResult
public virtual System.IAsyncResult BeginInvoke(System.String name, Game.Input.ProxyAction action, Game.Input.InputManager+DeviceType mask, Game.Input.UIBaseInputAction+Transform transform, System.AsyncCallback callback, System.Object object);
public virtual EndInvoke(System.IAsyncResult result) : Game.Input.DisplayNameOverride
public virtual Game.Input.DisplayNameOverride EndInvoke(System.IAsyncResult result);
public virtual Invoke(System.String name, Game.Input.ProxyAction action, Game.Input.InputManager+DeviceType mask, Game.Input.UIBaseInputAction+Transform transform) : Game.Input.DisplayNameOverride
public virtual Game.Input.DisplayNameOverride Invoke(System.String name, Game.Input.ProxyAction action, Game.Input.InputManager+DeviceType mask, Game.Input.UIBaseInputAction+Transform transform);