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Game.Input.UIBaseInputAction+DisplayGetter

Assembly: Game
Namespace: Game.Input

Type: class sealed public

Base: System.MulticastDelegate
Implements: System.ICloneable, System.Runtime.Serialization.ISerializable

Code

public sealed class DisplayGetter : System.MulticastDelegate, System.ICloneable, System.Runtime.Serialization.ISerializable
{
    public DisplayGetter(System.Object object, System.IntPtr method);

    public virtual System.IAsyncResult BeginInvoke(System.String name, Game.Input.ProxyAction action, Game.Input.InputManager+DeviceType mask, Game.Input.UIBaseInputAction+Transform transform, System.AsyncCallback callback, System.Object object);
    public virtual Game.Input.DisplayNameOverride EndInvoke(System.IAsyncResult result);
    public virtual Game.Input.DisplayNameOverride Invoke(System.String name, Game.Input.ProxyAction action, Game.Input.InputManager+DeviceType mask, Game.Input.UIBaseInputAction+Transform transform);
}

Constructors

  • public DisplayGetter(System.Object object, System.IntPtr method)
public DisplayGetter(System.Object object, System.IntPtr method);

Methods

  • public virtual BeginInvoke(System.String name, Game.Input.ProxyAction action, Game.Input.InputManager+DeviceType mask, Game.Input.UIBaseInputAction+Transform transform, System.AsyncCallback callback, System.Object object) : System.IAsyncResult
public virtual System.IAsyncResult BeginInvoke(System.String name, Game.Input.ProxyAction action, Game.Input.InputManager+DeviceType mask, Game.Input.UIBaseInputAction+Transform transform, System.AsyncCallback callback, System.Object object);
  • public virtual EndInvoke(System.IAsyncResult result) : Game.Input.DisplayNameOverride
public virtual Game.Input.DisplayNameOverride EndInvoke(System.IAsyncResult result);
  • public virtual Invoke(System.String name, Game.Input.ProxyAction action, Game.Input.InputManager+DeviceType mask, Game.Input.UIBaseInputAction+Transform transform) : Game.Input.DisplayNameOverride
public virtual Game.Input.DisplayNameOverride Invoke(System.String name, Game.Input.ProxyAction action, Game.Input.InputManager+DeviceType mask, Game.Input.UIBaseInputAction+Transform transform);