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Game.Input.InputManager+DeviceType

Assembly: Game
Namespace: Game.Input

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Attributes: Flags

Code

public sealed enum DeviceType : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Input.InputManager+DeviceType None;
    public static const Game.Input.InputManager+DeviceType Keyboard;
    public static const Game.Input.InputManager+DeviceType Mouse;
    public static const Game.Input.InputManager+DeviceType Gamepad;
    public static const Game.Input.InputManager+DeviceType All;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Input.InputManager+DeviceType None
public static const Game.Input.InputManager+DeviceType None;
  • public static const Game.Input.InputManager+DeviceType Keyboard
public static const Game.Input.InputManager+DeviceType Keyboard;
  • public static const Game.Input.InputManager+DeviceType Mouse
public static const Game.Input.InputManager+DeviceType Mouse;
  • public static const Game.Input.InputManager+DeviceType Gamepad
public static const Game.Input.InputManager+DeviceType Gamepad;
  • public static const Game.Input.InputManager+DeviceType All
public static const Game.Input.InputManager+DeviceType All;