Game.Input.InputManager+DeviceType
Assembly: Game
Namespace: Game.Input
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Attributes: Flags
Code
public sealed enum DeviceType : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Input.InputManager+DeviceType None;
public static const Game.Input.InputManager+DeviceType Keyboard;
public static const Game.Input.InputManager+DeviceType Mouse;
public static const Game.Input.InputManager+DeviceType Gamepad;
public static const Game.Input.InputManager+DeviceType All;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Input.InputManager+DeviceType None
public static const Game.Input.InputManager+DeviceType None;
public static const Game.Input.InputManager+DeviceType Keyboard
public static const Game.Input.InputManager+DeviceType Keyboard;
public static const Game.Input.InputManager+DeviceType Mouse
public static const Game.Input.InputManager+DeviceType Mouse;
public static const Game.Input.InputManager+DeviceType Gamepad
public static const Game.Input.InputManager+DeviceType Gamepad;
public static const Game.Input.InputManager+DeviceType All
public static const Game.Input.InputManager+DeviceType All;