Game.Input.DeviceListener+DeviceEvent
Assembly: Game
Namespace: Game.Input
Type: class public
Base: UnityEngine.Events.UnityEvent<UnityEngine.InputSystem.InputDevice>
Implements: UnityEngine.ISerializationCallbackReceiver
Code
public class DeviceEvent : UnityEngine.Events.UnityEvent<UnityEngine.InputSystem.InputDevice>, UnityEngine.ISerializationCallbackReceiver
{
public DeviceEvent();
}
Constructors
public DeviceEvent()
public DeviceEvent();