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Game.Input.DeviceListener+DeviceEvent

Assembly: Game
Namespace: Game.Input

Type: class public

Base: UnityEngine.Events.UnityEvent<UnityEngine.InputSystem.InputDevice>
Implements: UnityEngine.ISerializationCallbackReceiver

Code

public class DeviceEvent : UnityEngine.Events.UnityEvent<UnityEngine.InputSystem.InputDevice>, UnityEngine.ISerializationCallbackReceiver
{
    public DeviceEvent();

}

Constructors

  • public DeviceEvent()
public DeviceEvent();