Skip to content

Game.Input.InputManager+ControlScheme

Assembly: Game
Namespace: Game.Input

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum ControlScheme : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Byte value__;
    public static const Game.Input.InputManager+ControlScheme KeyboardAndMouse;
    public static const Game.Input.InputManager+ControlScheme Gamepad;

}

Fields

  • public System.Byte value__
public System.Byte value__;
  • public static const Game.Input.InputManager+ControlScheme KeyboardAndMouse
public static const Game.Input.InputManager+ControlScheme KeyboardAndMouse;
  • public static const Game.Input.InputManager+ControlScheme Gamepad
public static const Game.Input.InputManager+ControlScheme Gamepad;