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Game.Input.ProxyBinding+ConflictType

Assembly: Game
Namespace: Game.Input

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Attributes: Flags

Code

public sealed enum ConflictType : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Input.ProxyBinding+ConflictType None;
    public static const Game.Input.ProxyBinding+ConflictType WithBuiltIn;
    public static const Game.Input.ProxyBinding+ConflictType WithNotBuiltIn;
    public static const Game.Input.ProxyBinding+ConflictType All;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Input.ProxyBinding+ConflictType None
public static const Game.Input.ProxyBinding+ConflictType None;
  • public static const Game.Input.ProxyBinding+ConflictType WithBuiltIn
public static const Game.Input.ProxyBinding+ConflictType WithBuiltIn;
  • public static const Game.Input.ProxyBinding+ConflictType WithNotBuiltIn
public static const Game.Input.ProxyBinding+ConflictType WithNotBuiltIn;
  • public static const Game.Input.ProxyBinding+ConflictType All
public static const Game.Input.ProxyBinding+ConflictType All;