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Game.Input.InputManager+CompositeComponentData

Assembly: Game
Namespace: Game.Input

Type: struct sealed public

Base: System.ValueType

Attributes: IsReadOnly

Code

public sealed struct CompositeComponentData
{
    public readonly Game.Input.ActionComponent m_Component;
    public readonly System.String m_BindingName;
    public readonly System.String m_ModifierName;
    public static Game.Input.InputManager+CompositeComponentData defaultData;

    public CompositeComponentData(Game.Input.ActionComponent component, System.String bindingName, System.String modifierName);

}

Fields

  • public readonly Game.Input.ActionComponent m_Component
public readonly Game.Input.ActionComponent m_Component;
  • public readonly System.String m_BindingName
public readonly System.String m_BindingName;
  • public readonly System.String m_ModifierName
public readonly System.String m_ModifierName;
  • public static Game.Input.InputManager+CompositeComponentData defaultData
public static Game.Input.InputManager+CompositeComponentData defaultData;

Constructors

  • public CompositeComponentData(Game.Input.ActionComponent component, System.String bindingName, System.String modifierName)
public CompositeComponentData(Game.Input.ActionComponent component, System.String bindingName, System.String modifierName);