Game.Input.InputManager+CompositeComponentData
Assembly: Game
Namespace: Game.Input
Type: struct sealed public
Base: System.ValueType
Attributes: IsReadOnly
Code
public sealed struct CompositeComponentData
{
public readonly Game.Input.ActionComponent m_Component;
public readonly System.String m_BindingName;
public readonly System.String m_ModifierName;
public static Game.Input.InputManager+CompositeComponentData defaultData;
public CompositeComponentData(Game.Input.ActionComponent component, System.String bindingName, System.String modifierName);
}
Fields
public readonly Game.Input.ActionComponent m_Component
public readonly Game.Input.ActionComponent m_Component;
public readonly System.String m_BindingName
public readonly System.String m_BindingName;
public readonly System.String m_ModifierName
public readonly System.String m_ModifierName;
public static Game.Input.InputManager+CompositeComponentData defaultData
public static Game.Input.InputManager+CompositeComponentData defaultData;
Constructors
public CompositeComponentData(Game.Input.ActionComponent component, System.String bindingName, System.String modifierName)
public CompositeComponentData(Game.Input.ActionComponent component, System.String bindingName, System.String modifierName);