Game.Input.InputManager+BindingOptions
Assembly: Game
Namespace: Game.Input
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Attributes: Flags
Code
public sealed enum BindingOptions : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Input.InputManager+BindingOptions None;
public static const Game.Input.InputManager+BindingOptions OnlyOriginal;
public static const Game.Input.InputManager+BindingOptions OnlyRebindable;
public static const Game.Input.InputManager+BindingOptions OnlyRebound;
public static const Game.Input.InputManager+BindingOptions OnlyBuiltIn;
public static const Game.Input.InputManager+BindingOptions ExcludeDummy;
public static const Game.Input.InputManager+BindingOptions ExcludeHidden;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Input.InputManager+BindingOptions None
public static const Game.Input.InputManager+BindingOptions None;
public static const Game.Input.InputManager+BindingOptions OnlyOriginal
public static const Game.Input.InputManager+BindingOptions OnlyOriginal;
public static const Game.Input.InputManager+BindingOptions OnlyRebindable
public static const Game.Input.InputManager+BindingOptions OnlyRebindable;
public static const Game.Input.InputManager+BindingOptions OnlyRebound
public static const Game.Input.InputManager+BindingOptions OnlyRebound;
public static const Game.Input.InputManager+BindingOptions OnlyBuiltIn
public static const Game.Input.InputManager+BindingOptions OnlyBuiltIn;
public static const Game.Input.InputManager+BindingOptions ExcludeDummy
public static const Game.Input.InputManager+BindingOptions ExcludeDummy;
public static const Game.Input.InputManager+BindingOptions ExcludeHidden
public static const Game.Input.InputManager+BindingOptions ExcludeHidden;