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Game.Input.BaseMaskProcessor`1

Assembly: Game
Namespace: Game.Input

Type: class abstract public

Base: UnityEngine.InputSystem.InputProcessor<TValue>

Code

public abstract class BaseMaskProcessor<TValue> : UnityEngine.InputSystem.InputProcessor<TValue>
{
    public Game.Input.InputManager+DeviceType m_Mask;
    public System.Int32 m_Index;
    private Game.Input.ProxyAction m_Action;

    protected BaseMaskProcessor`1();

    public virtual TValue Process(TValue value, UnityEngine.InputSystem.InputControl control);
}

Fields

  • public Game.Input.InputManager+DeviceType m_Mask
public Game.Input.InputManager+DeviceType m_Mask;
  • public System.Int32 m_Index
public System.Int32 m_Index;
  • private Game.Input.ProxyAction m_Action
private Game.Input.ProxyAction m_Action;

Constructors

  • protected BaseMaskProcessor1()`
protected BaseMaskProcessor`1();

Methods

  • public virtual Process(TValue value, UnityEngine.InputSystem.InputControl control) : TValue
public virtual TValue Process(TValue value, UnityEngine.InputSystem.InputControl control);