Game.Input.BaseMaskProcessor`1
Assembly: Game
Namespace: Game.Input
Type: class abstract public
Base: UnityEngine.InputSystem.InputProcessor<TValue>
Code
public abstract class BaseMaskProcessor<TValue> : UnityEngine.InputSystem.InputProcessor<TValue>
{
public Game.Input.InputManager+DeviceType m_Mask;
public System.Int32 m_Index;
private Game.Input.ProxyAction m_Action;
protected BaseMaskProcessor`1();
public virtual TValue Process(TValue value, UnityEngine.InputSystem.InputControl control);
}
Fields
public Game.Input.InputManager+DeviceType m_Mask
public Game.Input.InputManager+DeviceType m_Mask;
public System.Int32 m_Index
public System.Int32 m_Index;
private Game.Input.ProxyAction m_Action
private Game.Input.ProxyAction m_Action;
Constructors
protected BaseMaskProcessor
1()`
protected BaseMaskProcessor`1();
Methods
public virtual Process(TValue value, UnityEngine.InputSystem.InputControl control) : TValue
public virtual TValue Process(TValue value, UnityEngine.InputSystem.InputControl control);