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Game.Input.AnalogValueInputBindingComposite`1

Assembly: Game
Namespace: Game.Input

Type: class abstract public

Base: Game.Input.ValueInputBindingComposite<T>
Implements: Game.Input.ICustomComposite

Code

public abstract class AnalogValueInputBindingComposite<T> : Game.Input.ValueInputBindingComposite<T>, Game.Input.ICustomComposite
{
    public Game.Input.Mode m_Mode;

    protected AnalogValueInputBindingComposite`1();

    protected virtual System.Collections.Generic.IEnumerable<UnityEngine.InputSystem.Utilities.NamedValue> GetParameters();
}

Fields

  • public Game.Input.Mode m_Mode
public Game.Input.Mode m_Mode;

Constructors

  • protected AnalogValueInputBindingComposite1()`
protected AnalogValueInputBindingComposite`1();

Methods

  • protected virtual GetParameters() : System.Collections.Generic.IEnumerable<UnityEngine.InputSystem.Utilities.NamedValue>
protected virtual System.Collections.Generic.IEnumerable<UnityEngine.InputSystem.Utilities.NamedValue> GetParameters();

Nested types

  • Game.Input.AnalogValueInputBindingComposite<T>