Game.Input.AnalogValueInputBindingComposite`1
Assembly: Game
Namespace: Game.Input
Type: class abstract public
Base: Game.Input.ValueInputBindingComposite<T>
Implements: Game.Input.ICustomComposite
Code
public abstract class AnalogValueInputBindingComposite<T> : Game.Input.ValueInputBindingComposite<T>, Game.Input.ICustomComposite
{
public Game.Input.Mode m_Mode;
protected AnalogValueInputBindingComposite`1();
protected virtual System.Collections.Generic.IEnumerable<UnityEngine.InputSystem.Utilities.NamedValue> GetParameters();
}
Fields
public Game.Input.Mode m_Mode
public Game.Input.Mode m_Mode;
Constructors
protected AnalogValueInputBindingComposite
1()`
protected AnalogValueInputBindingComposite`1();
Methods
protected virtual GetParameters() : System.Collections.Generic.IEnumerable<UnityEngine.InputSystem.Utilities.NamedValue>
protected virtual System.Collections.Generic.IEnumerable<UnityEngine.InputSystem.Utilities.NamedValue> GetParameters();
Nested types
Game.Input.AnalogValueInputBindingComposite<T>