Game.Input.InputManager+ActiveDeviceChanged
Assembly: Game
Namespace: Game.Input
Type: class sealed public
Base: System.MulticastDelegate
Implements: System.ICloneable
, System.Runtime.Serialization.ISerializable
Code
public sealed class ActiveDeviceChanged : System.MulticastDelegate, System.ICloneable, System.Runtime.Serialization.ISerializable
{
public ActiveDeviceChanged(System.Object object, System.IntPtr method);
public virtual System.IAsyncResult BeginInvoke(UnityEngine.InputSystem.InputDevice newDevice, UnityEngine.InputSystem.InputDevice oldDevice, System.Boolean schemeChanged, System.AsyncCallback callback, System.Object object);
public virtual System.Void EndInvoke(System.IAsyncResult result);
public virtual System.Void Invoke(UnityEngine.InputSystem.InputDevice newDevice, UnityEngine.InputSystem.InputDevice oldDevice, System.Boolean schemeChanged);
}
Constructors
public ActiveDeviceChanged(System.Object object, System.IntPtr method)
public ActiveDeviceChanged(System.Object object, System.IntPtr method);
Methods
public virtual BeginInvoke(UnityEngine.InputSystem.InputDevice newDevice, UnityEngine.InputSystem.InputDevice oldDevice, System.Boolean schemeChanged, System.AsyncCallback callback, System.Object object) : System.IAsyncResult
public virtual System.IAsyncResult BeginInvoke(UnityEngine.InputSystem.InputDevice newDevice, UnityEngine.InputSystem.InputDevice oldDevice, System.Boolean schemeChanged, System.AsyncCallback callback, System.Object object);
public virtual EndInvoke(System.IAsyncResult result) : System.Void
public virtual System.Void EndInvoke(System.IAsyncResult result);
public virtual Invoke(UnityEngine.InputSystem.InputDevice newDevice, UnityEngine.InputSystem.InputDevice oldDevice, System.Boolean schemeChanged) : System.Void
public virtual System.Void Invoke(UnityEngine.InputSystem.InputDevice newDevice, UnityEngine.InputSystem.InputDevice oldDevice, System.Boolean schemeChanged);