Skip to content

Game.Input.InputManager+ActiveDeviceChanged

Assembly: Game
Namespace: Game.Input

Type: class sealed public

Base: System.MulticastDelegate
Implements: System.ICloneable, System.Runtime.Serialization.ISerializable

Code

public sealed class ActiveDeviceChanged : System.MulticastDelegate, System.ICloneable, System.Runtime.Serialization.ISerializable
{
    public ActiveDeviceChanged(System.Object object, System.IntPtr method);

    public virtual System.IAsyncResult BeginInvoke(UnityEngine.InputSystem.InputDevice newDevice, UnityEngine.InputSystem.InputDevice oldDevice, System.Boolean schemeChanged, System.AsyncCallback callback, System.Object object);
    public virtual System.Void EndInvoke(System.IAsyncResult result);
    public virtual System.Void Invoke(UnityEngine.InputSystem.InputDevice newDevice, UnityEngine.InputSystem.InputDevice oldDevice, System.Boolean schemeChanged);
}

Constructors

  • public ActiveDeviceChanged(System.Object object, System.IntPtr method)
public ActiveDeviceChanged(System.Object object, System.IntPtr method);

Methods

  • public virtual BeginInvoke(UnityEngine.InputSystem.InputDevice newDevice, UnityEngine.InputSystem.InputDevice oldDevice, System.Boolean schemeChanged, System.AsyncCallback callback, System.Object object) : System.IAsyncResult
public virtual System.IAsyncResult BeginInvoke(UnityEngine.InputSystem.InputDevice newDevice, UnityEngine.InputSystem.InputDevice oldDevice, System.Boolean schemeChanged, System.AsyncCallback callback, System.Object object);
  • public virtual EndInvoke(System.IAsyncResult result) : System.Void
public virtual System.Void EndInvoke(System.IAsyncResult result);
  • public virtual Invoke(UnityEngine.InputSystem.InputDevice newDevice, UnityEngine.InputSystem.InputDevice oldDevice, System.Boolean schemeChanged) : System.Void
public virtual System.Void Invoke(UnityEngine.InputSystem.InputDevice newDevice, UnityEngine.InputSystem.InputDevice oldDevice, System.Boolean schemeChanged);