Game.Events.AddMeetingSystem+AddMeeting
Assembly: Game
Namespace: Game.Events
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct AddMeeting
{
public Unity.Entities.Entity m_Household;
public Game.Agents.LeisureType m_Type;
}
Fields
public Unity.Entities.Entity m_Household
public Unity.Entities.Entity m_Household;
public Game.Agents.LeisureType m_Type
public Game.Agents.LeisureType m_Type;