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Game.Events.AddMeetingSystem+AddMeeting

Assembly: Game
Namespace: Game.Events

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct AddMeeting
{
    public Unity.Entities.Entity m_Household;
    public Game.Agents.LeisureType m_Type;

}

Fields

  • public Unity.Entities.Entity m_Household
public Unity.Entities.Entity m_Household;
  • public Game.Agents.LeisureType m_Type
public Game.Agents.LeisureType m_Type;