Game.Effects.LightCullingSystem+VisibleLightData
Assembly: Game
Namespace: Game.Effects
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct VisibleLightData
{
public Unity.Entities.Entity m_Prefab;
public Unity.Mathematics.float3 m_Position;
public Unity.Mathematics.quaternion m_Rotation;
public Unity.Mathematics.float3 m_Color;
public System.Single m_RelativeDistance;
}
Fields
public Unity.Entities.Entity m_Prefab
public Unity.Entities.Entity m_Prefab;
public Unity.Mathematics.float3 m_Position
public Unity.Mathematics.float3 m_Position;
public Unity.Mathematics.quaternion m_Rotation
public Unity.Mathematics.quaternion m_Rotation;
public Unity.Mathematics.float3 m_Color
public Unity.Mathematics.float3 m_Color;
public System.Single m_RelativeDistance
public System.Single m_RelativeDistance;