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Game.Effects.LightCullingSystem+VisibleLightData

Assembly: Game
Namespace: Game.Effects

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct VisibleLightData
{
    public Unity.Entities.Entity m_Prefab;
    public Unity.Mathematics.float3 m_Position;
    public Unity.Mathematics.quaternion m_Rotation;
    public Unity.Mathematics.float3 m_Color;
    public System.Single m_RelativeDistance;

}

Fields

  • public Unity.Entities.Entity m_Prefab
public Unity.Entities.Entity m_Prefab;
  • public Unity.Mathematics.float3 m_Position
public Unity.Mathematics.float3 m_Position;
  • public Unity.Mathematics.quaternion m_Rotation
public Unity.Mathematics.quaternion m_Rotation;
  • public Unity.Mathematics.float3 m_Color
public Unity.Mathematics.float3 m_Color;
  • public System.Single m_RelativeDistance
public System.Single m_RelativeDistance;