Game.Effects.EffectFlagSystem+EffectFlagData
Assembly: Game
Namespace: Game.Effects
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct EffectFlagData
{
public System.Boolean m_IsNightTime;
public System.UInt32 m_LastTimeChange;
public System.Boolean m_IsColdSeason;
public System.UInt32 m_LastSeasonChange;
}
Fields
public System.Boolean m_IsNightTime
public System.Boolean m_IsNightTime;
public System.UInt32 m_LastTimeChange
public System.UInt32 m_LastTimeChange;
public System.Boolean m_IsColdSeason
public System.Boolean m_IsColdSeason;
public System.UInt32 m_LastSeasonChange
public System.UInt32 m_LastSeasonChange;