Skip to content

Game.Effects.EffectFlagSystem+EffectFlagData

Assembly: Game
Namespace: Game.Effects

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct EffectFlagData
{
    public System.Boolean m_IsNightTime;
    public System.UInt32 m_LastTimeChange;
    public System.Boolean m_IsColdSeason;
    public System.UInt32 m_LastSeasonChange;

}

Fields

  • public System.Boolean m_IsNightTime
public System.Boolean m_IsNightTime;
  • public System.UInt32 m_LastTimeChange
public System.UInt32 m_LastTimeChange;
  • public System.Boolean m_IsColdSeason
public System.Boolean m_IsColdSeason;
  • public System.UInt32 m_LastSeasonChange
public System.UInt32 m_LastSeasonChange;