Game.Effects.EffectControlSystem+ActionFlags
Assembly: Game
Namespace: Game.Effects
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Attributes: Flags
Code
public sealed enum ActionFlags : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Byte value__;
public static const Game.Effects.EffectControlSystem+ActionFlags CheckEnabled;
public static const Game.Effects.EffectControlSystem+ActionFlags Deleted;
public static const Game.Effects.EffectControlSystem+ActionFlags SkipEnabled;
public static const Game.Effects.EffectControlSystem+ActionFlags IsStatic;
public static const Game.Effects.EffectControlSystem+ActionFlags OwnerUpdated;
public static const Game.Effects.EffectControlSystem+ActionFlags WrongPrefab;
}
Fields
public System.Byte value__
public System.Byte value__;
public static const Game.Effects.EffectControlSystem+ActionFlags CheckEnabled
public static const Game.Effects.EffectControlSystem+ActionFlags CheckEnabled;
public static const Game.Effects.EffectControlSystem+ActionFlags Deleted
public static const Game.Effects.EffectControlSystem+ActionFlags Deleted;
public static const Game.Effects.EffectControlSystem+ActionFlags SkipEnabled
public static const Game.Effects.EffectControlSystem+ActionFlags SkipEnabled;
public static const Game.Effects.EffectControlSystem+ActionFlags IsStatic
public static const Game.Effects.EffectControlSystem+ActionFlags IsStatic;
public static const Game.Effects.EffectControlSystem+ActionFlags OwnerUpdated
public static const Game.Effects.EffectControlSystem+ActionFlags OwnerUpdated;
public static const Game.Effects.EffectControlSystem+ActionFlags WrongPrefab
public static const Game.Effects.EffectControlSystem+ActionFlags WrongPrefab;