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Game.Effects.EffectControlSystem+ActionFlags

Assembly: Game
Namespace: Game.Effects

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Attributes: Flags

Code

public sealed enum ActionFlags : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Byte value__;
    public static const Game.Effects.EffectControlSystem+ActionFlags CheckEnabled;
    public static const Game.Effects.EffectControlSystem+ActionFlags Deleted;
    public static const Game.Effects.EffectControlSystem+ActionFlags SkipEnabled;
    public static const Game.Effects.EffectControlSystem+ActionFlags IsStatic;
    public static const Game.Effects.EffectControlSystem+ActionFlags OwnerUpdated;
    public static const Game.Effects.EffectControlSystem+ActionFlags WrongPrefab;

}

Fields

  • public System.Byte value__
public System.Byte value__;
  • public static const Game.Effects.EffectControlSystem+ActionFlags CheckEnabled
public static const Game.Effects.EffectControlSystem+ActionFlags CheckEnabled;
  • public static const Game.Effects.EffectControlSystem+ActionFlags Deleted
public static const Game.Effects.EffectControlSystem+ActionFlags Deleted;
  • public static const Game.Effects.EffectControlSystem+ActionFlags SkipEnabled
public static const Game.Effects.EffectControlSystem+ActionFlags SkipEnabled;
  • public static const Game.Effects.EffectControlSystem+ActionFlags IsStatic
public static const Game.Effects.EffectControlSystem+ActionFlags IsStatic;
  • public static const Game.Effects.EffectControlSystem+ActionFlags OwnerUpdated
public static const Game.Effects.EffectControlSystem+ActionFlags OwnerUpdated;
  • public static const Game.Effects.EffectControlSystem+ActionFlags WrongPrefab
public static const Game.Effects.EffectControlSystem+ActionFlags WrongPrefab;