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Game.Debug.Tests.TestScenarioTextureAsset

Assembly: Game.TestScenarios
Namespace: Game.Debug.Tests

Type: class public

Base: Colossal.TestFramework.TestScenario
Implements: Colossal.TestFramework.ITestStep

Attributes: TestDescriptor

Code

public class TestScenarioTextureAsset : Colossal.TestFramework.TestScenario, Colossal.TestFramework.ITestStep
{
    private System.String m_Path;

    public TestScenarioTextureAsset();

    private UnityEngine.Texture2D CreateTex2D(System.String name, System.Int32 size);
    private UnityEngine.Texture2DArray CreateTex2DArray(System.String name);
    protected virtual System.Threading.Tasks.Task OnCleanup();
    protected virtual System.Threading.Tasks.Task OnPrepare();
    private System.Void SetNonDefaultProperties(UnityEngine.Texture tex);
    private System.Void TestMidMip();
    private System.Void TestTexture(Game.Debug.Tests.TestScenarioTextureAsset+TestTextureAsset asset);
    public System.Void TestTexture2D();
    public System.Void TestTexture2DArray();
    public System.Void TestTexture2DSaveMipBias14();
    public System.Void TestTexture2DSaveMipBias21();
    public System.Void TestTextureFrom2DArray();
    public System.Void TestTextureFrom2DArraySaveMipBias14();
    public System.Void TestTextureFrom2DArraySaveMipBias21();
}

Fields

  • private System.String m_Path
private System.String m_Path;

Constructors

  • public TestScenarioTextureAsset()
public TestScenarioTextureAsset();

Methods

  • private CreateTex2D(System.String name, System.Int32 size = 512) : UnityEngine.Texture2D
private UnityEngine.Texture2D CreateTex2D(System.String name, System.Int32 size);
  • private CreateTex2DArray(System.String name) : UnityEngine.Texture2DArray
private UnityEngine.Texture2DArray CreateTex2DArray(System.String name);
  • protected virtual OnCleanup() : System.Threading.Tasks.Task
protected virtual System.Threading.Tasks.Task OnCleanup();
  • protected virtual OnPrepare() : System.Threading.Tasks.Task
protected virtual System.Threading.Tasks.Task OnPrepare();
  • private SetNonDefaultProperties(UnityEngine.Texture tex) : System.Void
private System.Void SetNonDefaultProperties(UnityEngine.Texture tex);
  • private TestMidMip() : System.Void
private System.Void TestMidMip();
  • private TestTexture(Game.Debug.Tests.TestScenarioTextureAsset+TestTextureAsset asset) : System.Void
private System.Void TestTexture(Game.Debug.Tests.TestScenarioTextureAsset+TestTextureAsset asset);
  • public TestTexture2D() : System.Void
public System.Void TestTexture2D();
  • public TestTexture2DArray() : System.Void
public System.Void TestTexture2DArray();
  • public TestTexture2DSaveMipBias14() : System.Void
public System.Void TestTexture2DSaveMipBias14();
  • public TestTexture2DSaveMipBias21() : System.Void
public System.Void TestTexture2DSaveMipBias21();
  • public TestTextureFrom2DArray() : System.Void
public System.Void TestTextureFrom2DArray();
  • public TestTextureFrom2DArraySaveMipBias14() : System.Void
public System.Void TestTextureFrom2DArraySaveMipBias14();
  • public TestTextureFrom2DArraySaveMipBias21() : System.Void
public System.Void TestTextureFrom2DArraySaveMipBias21();

Nested types

  • Game.Debug.Tests.TestScenarioTextureAsset+TestTextureAsset