Game.Debug.Tests.TestScenarioTextureAsset
Assembly: Game.TestScenarios
Namespace: Game.Debug.Tests
Type: class public
Base: Colossal.TestFramework.TestScenario
Implements: Colossal.TestFramework.ITestStep
Attributes: TestDescriptor
Code
public class TestScenarioTextureAsset : Colossal.TestFramework.TestScenario, Colossal.TestFramework.ITestStep
{
private System.String m_Path;
public TestScenarioTextureAsset();
private UnityEngine.Texture2D CreateTex2D(System.String name, System.Int32 size);
private UnityEngine.Texture2DArray CreateTex2DArray(System.String name);
protected virtual System.Threading.Tasks.Task OnCleanup();
protected virtual System.Threading.Tasks.Task OnPrepare();
private System.Void SetNonDefaultProperties(UnityEngine.Texture tex);
private System.Void TestMidMip();
private System.Void TestTexture(Game.Debug.Tests.TestScenarioTextureAsset+TestTextureAsset asset);
public System.Void TestTexture2D();
public System.Void TestTexture2DArray();
public System.Void TestTexture2DSaveMipBias14();
public System.Void TestTexture2DSaveMipBias21();
public System.Void TestTextureFrom2DArray();
public System.Void TestTextureFrom2DArraySaveMipBias14();
public System.Void TestTextureFrom2DArraySaveMipBias21();
}
Fields
private System.String m_Path
private System.String m_Path;
Constructors
public TestScenarioTextureAsset()
public TestScenarioTextureAsset();
Methods
private CreateTex2D(System.String name, System.Int32 size = 512) : UnityEngine.Texture2D
private UnityEngine.Texture2D CreateTex2D(System.String name, System.Int32 size);
private CreateTex2DArray(System.String name) : UnityEngine.Texture2DArray
private UnityEngine.Texture2DArray CreateTex2DArray(System.String name);
protected virtual OnCleanup() : System.Threading.Tasks.Task
protected virtual System.Threading.Tasks.Task OnCleanup();
protected virtual OnPrepare() : System.Threading.Tasks.Task
protected virtual System.Threading.Tasks.Task OnPrepare();
private SetNonDefaultProperties(UnityEngine.Texture tex) : System.Void
private System.Void SetNonDefaultProperties(UnityEngine.Texture tex);
private TestMidMip() : System.Void
private System.Void TestMidMip();
private TestTexture(Game.Debug.Tests.TestScenarioTextureAsset+TestTextureAsset asset) : System.Void
private System.Void TestTexture(Game.Debug.Tests.TestScenarioTextureAsset+TestTextureAsset asset);
public TestTexture2D() : System.Void
public System.Void TestTexture2D();
public TestTexture2DArray() : System.Void
public System.Void TestTexture2DArray();
public TestTexture2DSaveMipBias14() : System.Void
public System.Void TestTexture2DSaveMipBias14();
public TestTexture2DSaveMipBias21() : System.Void
public System.Void TestTexture2DSaveMipBias21();
public TestTextureFrom2DArray() : System.Void
public System.Void TestTextureFrom2DArray();
public TestTextureFrom2DArraySaveMipBias14() : System.Void
public System.Void TestTextureFrom2DArraySaveMipBias14();
public TestTextureFrom2DArraySaveMipBias21() : System.Void
public System.Void TestTextureFrom2DArraySaveMipBias21();
Nested types
Game.Debug.Tests.TestScenarioTextureAsset+TestTextureAsset