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Game.Debug.Tests.TestScenarioPerformance

Assembly: Game.TestScenarios
Namespace: Game.Debug.Tests

Type: class public

Base: Game.Debug.Tests.TestScenarioProfileBase
Implements: Colossal.TestFramework.ITestStep

Attributes: TestDescriptor

Code

public class TestScenarioPerformance : Game.Debug.Tests.TestScenarioProfileBase, Colossal.TestFramework.ITestStep
{
    private Game.Debug.Tests.TestScenarioProfileBase+TestConditions[] m_TestConditionsArray;
    private Game.Debug.Tests.TestScenarioProfileBase+StatInfo[] m_ProfilerStatInfos;
    private static const System.Int32 kNumberOfSamples;

    public TestScenarioPerformance();

    protected virtual System.Boolean GetIsMemoryCollector();
    protected virtual Game.Debug.Tests.TestScenarioProfileBase+StatInfo[] GetProfilerStatInfos();
    protected virtual System.String GetRunName(System.String saveName, Game.Debug.Tests.TestScenarioProfileBase+TestConditions testConditions);
    protected virtual System.Int32 GetSampleCount();
    protected virtual Game.Debug.Tests.TestScenarioProfileBase+TestConditions[] GetTestConditions();
    protected virtual System.String GetTestSettingsName();
}

Fields

  • private Game.Debug.Tests.TestScenarioProfileBase+TestConditions[] m_TestConditionsArray
private Game.Debug.Tests.TestScenarioProfileBase+TestConditions[] m_TestConditionsArray;
  • private Game.Debug.Tests.TestScenarioProfileBase+StatInfo[] m_ProfilerStatInfos
private Game.Debug.Tests.TestScenarioProfileBase+StatInfo[] m_ProfilerStatInfos;
  • private static const System.Int32 kNumberOfSamples
private static const System.Int32 kNumberOfSamples;

Constructors

  • public TestScenarioPerformance()
public TestScenarioPerformance();

Methods

  • protected virtual GetIsMemoryCollector() : System.Boolean
protected virtual System.Boolean GetIsMemoryCollector();
  • protected virtual GetProfilerStatInfos() : Game.Debug.Tests.TestScenarioProfileBase+StatInfo[]
protected virtual Game.Debug.Tests.TestScenarioProfileBase+StatInfo[] GetProfilerStatInfos();
  • protected virtual GetRunName(System.String saveName, Game.Debug.Tests.TestScenarioProfileBase+TestConditions testConditions) : System.String
protected virtual System.String GetRunName(System.String saveName, Game.Debug.Tests.TestScenarioProfileBase+TestConditions testConditions);
  • protected virtual GetSampleCount() : System.Int32
protected virtual System.Int32 GetSampleCount();
  • protected virtual GetTestConditions() : Game.Debug.Tests.TestScenarioProfileBase+TestConditions[]
protected virtual Game.Debug.Tests.TestScenarioProfileBase+TestConditions[] GetTestConditions();
  • protected virtual GetTestSettingsName() : System.String
protected virtual System.String GetTestSettingsName();