Game.Debug.Tests.TestScenarioMemory
Assembly: Game.TestScenarios
Namespace: Game.Debug.Tests
Type: class public
Base: Game.Debug.Tests.TestScenarioProfileBase
Implements: Colossal.TestFramework.ITestStep
Attributes: TestDescriptor
Code
public class TestScenarioMemory : Game.Debug.Tests.TestScenarioProfileBase, Colossal.TestFramework.ITestStep
{
private Game.Debug.Tests.TestScenarioProfileBase+TestConditions[] m_TestConditionsArray;
private Game.Debug.Tests.TestScenarioProfileBase+StatInfo[] m_ProfilerStatInfos;
protected static const System.Int32 kNumberOfSamples;
public TestScenarioMemory();
protected virtual System.Boolean GetIsMemoryCollector();
protected virtual Game.Debug.Tests.TestScenarioProfileBase+StatInfo[] GetProfilerStatInfos();
protected virtual System.String GetRunName(System.String saveName, Game.Debug.Tests.TestScenarioProfileBase+TestConditions testConditions);
protected virtual System.Int32 GetSampleCount();
protected virtual Game.Debug.Tests.TestScenarioProfileBase+TestConditions[] GetTestConditions();
protected virtual System.String GetTestSettingsName();
}
Fields
private Game.Debug.Tests.TestScenarioProfileBase+TestConditions[] m_TestConditionsArray
private Game.Debug.Tests.TestScenarioProfileBase+TestConditions[] m_TestConditionsArray;
private Game.Debug.Tests.TestScenarioProfileBase+StatInfo[] m_ProfilerStatInfos
private Game.Debug.Tests.TestScenarioProfileBase+StatInfo[] m_ProfilerStatInfos;
protected static const System.Int32 kNumberOfSamples
protected static const System.Int32 kNumberOfSamples;
Constructors
public TestScenarioMemory()
public TestScenarioMemory();
Methods
protected virtual GetIsMemoryCollector() : System.Boolean
protected virtual System.Boolean GetIsMemoryCollector();
protected virtual GetProfilerStatInfos() : Game.Debug.Tests.TestScenarioProfileBase+StatInfo[]
protected virtual Game.Debug.Tests.TestScenarioProfileBase+StatInfo[] GetProfilerStatInfos();
protected virtual GetRunName(System.String saveName, Game.Debug.Tests.TestScenarioProfileBase+TestConditions testConditions) : System.String
protected virtual System.String GetRunName(System.String saveName, Game.Debug.Tests.TestScenarioProfileBase+TestConditions testConditions);
protected virtual GetSampleCount() : System.Int32
protected virtual System.Int32 GetSampleCount();
protected virtual GetTestConditions() : Game.Debug.Tests.TestScenarioProfileBase+TestConditions[]
protected virtual Game.Debug.Tests.TestScenarioProfileBase+TestConditions[] GetTestConditions();
protected virtual GetTestSettingsName() : System.String
protected virtual System.String GetTestSettingsName();