Game.Debug.Tests.TestEditorScenario
Assembly: Game.TestScenarios
Namespace: Game.Debug.Tests
Type: class public
Base: Colossal.TestFramework.TestScenario
Implements: Colossal.TestFramework.ITestStep
Attributes: TestDescriptor
Code
public class TestEditorScenario : Colossal.TestFramework.TestScenario, Colossal.TestFramework.ITestStep
{
public TestEditorScenario();
protected virtual System.Threading.Tasks.Task OnPrepare();
private System.Threading.Tasks.Task StartEditorAndCycleModes();
private System.Threading.Tasks.Task StartEditorAndGoBackToMainMenu();
private System.Threading.Tasks.Task StartEditorAndLoadSaveMapAndStartGame();
}
Constructors
public TestEditorScenario()
public TestEditorScenario();
Methods
protected virtual OnPrepare() : System.Threading.Tasks.Task
protected virtual System.Threading.Tasks.Task OnPrepare();
private StartEditorAndCycleModes() : System.Threading.Tasks.Task
private System.Threading.Tasks.Task StartEditorAndCycleModes();
private StartEditorAndGoBackToMainMenu() : System.Threading.Tasks.Task
private System.Threading.Tasks.Task StartEditorAndGoBackToMainMenu();
private StartEditorAndLoadSaveMapAndStartGame() : System.Threading.Tasks.Task
private System.Threading.Tasks.Task StartEditorAndLoadSaveMapAndStartGame();
Nested types
Game.Debug.Tests.TestEditorScenario+<>c__DisplayClass3_0
Game.Debug.Tests.TestEditorScenario+<StartEditorAndCycleModes>d__2
Game.Debug.Tests.TestEditorScenario+<StartEditorAndGoBackToMainMenu>d__1
Game.Debug.Tests.TestEditorScenario+<StartEditorAndLoadSaveMapAndStartGame>d__3