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Game.Debug.Tests.TestEditorScenario

Assembly: Game.TestScenarios
Namespace: Game.Debug.Tests

Type: class public

Base: Colossal.TestFramework.TestScenario
Implements: Colossal.TestFramework.ITestStep

Attributes: TestDescriptor

Code

public class TestEditorScenario : Colossal.TestFramework.TestScenario, Colossal.TestFramework.ITestStep
{
    public TestEditorScenario();

    protected virtual System.Threading.Tasks.Task OnPrepare();
    private System.Threading.Tasks.Task StartEditorAndCycleModes();
    private System.Threading.Tasks.Task StartEditorAndGoBackToMainMenu();
    private System.Threading.Tasks.Task StartEditorAndLoadSaveMapAndStartGame();
}

Constructors

  • public TestEditorScenario()
public TestEditorScenario();

Methods

  • protected virtual OnPrepare() : System.Threading.Tasks.Task
protected virtual System.Threading.Tasks.Task OnPrepare();
  • private StartEditorAndCycleModes() : System.Threading.Tasks.Task
private System.Threading.Tasks.Task StartEditorAndCycleModes();
  • private StartEditorAndGoBackToMainMenu() : System.Threading.Tasks.Task
private System.Threading.Tasks.Task StartEditorAndGoBackToMainMenu();
  • private StartEditorAndLoadSaveMapAndStartGame() : System.Threading.Tasks.Task
private System.Threading.Tasks.Task StartEditorAndLoadSaveMapAndStartGame();

Nested types

  • Game.Debug.Tests.TestEditorScenario+<>c__DisplayClass3_0
  • Game.Debug.Tests.TestEditorScenario+<StartEditorAndCycleModes>d__2
  • Game.Debug.Tests.TestEditorScenario+<StartEditorAndGoBackToMainMenu>d__1
  • Game.Debug.Tests.TestEditorScenario+<StartEditorAndLoadSaveMapAndStartGame>d__3