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Game.Debug.Tests.TestAsset

Assembly: Game.TestScenarios
Namespace: Game.Debug.Tests

Type: class public

Base: Colossal.IO.AssetDatabase.AssetData
Implements: Colossal.IO.AssetDatabase.IAssetData, System.IDisposable, System.IComparable<Colossal.IO.AssetDatabase.IAssetData>, System.IEquatable<Colossal.IO.AssetDatabase.IAssetData>, Colossal.AssetPipeline.Diagnostic.Report+IAddressableAsset, Colossal.AssetPipeline.Diagnostic.Report+IFile, Colossal.IO.AssetDatabase.IAssetData<Game.Debug.Tests.TestAsset+Data>

Code

public class TestAsset : Colossal.IO.AssetDatabase.AssetData, Colossal.IO.AssetDatabase.IAssetData, System.IDisposable, System.IComparable<Colossal.IO.AssetDatabase.IAssetData>, System.IEquatable<Colossal.IO.AssetDatabase.IAssetData>, Colossal.AssetPipeline.Diagnostic.Report+IAddressableAsset, Colossal.AssetPipeline.Diagnostic.Report+IFile, Colossal.IO.AssetDatabase.IAssetData<Game.Debug.Tests.TestAsset+Data>
{
    private Game.Debug.Tests.TestAsset+Data m_Data;
    public static const System.String kExtension;

    public Game.Debug.Tests.TestAsset+Data data { get; }
    public Colossal.IO.AssetDatabase.LoadState state { get; }

    public TestAsset();

    public System.Void SetData(Game.Debug.Tests.TestAsset+Data data);
    public virtual System.Void Unload(System.Boolean force);
}

Fields

  • private Game.Debug.Tests.TestAsset+Data m_Data
private Game.Debug.Tests.TestAsset+Data m_Data;
  • public static const System.String kExtension
public static const System.String kExtension;

Properties

  • public Game.Debug.Tests.TestAsset+Data data { get }
public Game.Debug.Tests.TestAsset+Data data { get; }
  • public Colossal.IO.AssetDatabase.LoadState state { get }
public Colossal.IO.AssetDatabase.LoadState state { get; }

Constructors

  • public TestAsset()
public TestAsset();

Methods

  • public SetData(Game.Debug.Tests.TestAsset+Data data) : System.Void
public System.Void SetData(Game.Debug.Tests.TestAsset+Data data);
  • public virtual Unload(System.Boolean force = False) : System.Void
public virtual System.Void Unload(System.Boolean force);

Nested types

  • Game.Debug.Tests.TestAsset+Data