Game.Debug.Tests.StartNewGames
Assembly: Game.TestScenarios
Namespace: Game.Debug.Tests
Type: class public
Base: Colossal.TestFramework.TestScenario
Implements: Colossal.TestFramework.ITestStep
Attributes: TestDescriptor
Code
public class StartNewGames : Colossal.TestFramework.TestScenario, Colossal.TestFramework.ITestStep
{
private static const System.String kCityName;
public StartNewGames();
private System.Threading.Tasks.Task Execute(Game.Assets.MapMetadata mapMeta);
protected virtual System.Threading.Tasks.Task OnPrepare();
private System.Threading.Tasks.Task TestAllMaps();
}
Fields
private static const System.String kCityName
private static const System.String kCityName;
Constructors
public StartNewGames()
public StartNewGames();
Methods
private Execute(Game.Assets.MapMetadata mapMeta) : System.Threading.Tasks.Task
private System.Threading.Tasks.Task Execute(Game.Assets.MapMetadata mapMeta);
protected virtual OnPrepare() : System.Threading.Tasks.Task
protected virtual System.Threading.Tasks.Task OnPrepare();
private TestAllMaps() : System.Threading.Tasks.Task
private System.Threading.Tasks.Task TestAllMaps();
Nested types
Game.Debug.Tests.StartNewGames+<>c
Game.Debug.Tests.StartNewGames+<Execute>d__3
Game.Debug.Tests.StartNewGames+<TestAllMaps>d__2