Game.Debug.Tests.StartNewGameSaveLoadAndSaveOnTop
Assembly: Game.TestScenarios
Namespace: Game.Debug.Tests
Type: class public
Base: Colossal.TestFramework.TestScenario
Implements: Colossal.TestFramework.ITestStep
Attributes: TestDescriptor
Code
public class StartNewGameSaveLoadAndSaveOnTop : Colossal.TestFramework.TestScenario, Colossal.TestFramework.ITestStep
{
private static const System.String kCityName;
public StartNewGameSaveLoadAndSaveOnTop();
private System.Threading.Tasks.Task Execute(Colossal.IO.AssetDatabase.ILocalAssetDatabase database);
protected virtual System.Threading.Tasks.Task OnPrepare();
private System.Threading.Tasks.Task StartNewGameSaveLoadAndSaveOnTopGdk();
private System.Threading.Tasks.Task StartNewGameSaveLoadAndSaveOnTopVanilla();
}
Fields
private static const System.String kCityName
private static const System.String kCityName;
Constructors
public StartNewGameSaveLoadAndSaveOnTop()
public StartNewGameSaveLoadAndSaveOnTop();
Methods
private Execute(Colossal.IO.AssetDatabase.ILocalAssetDatabase database) : System.Threading.Tasks.Task
private System.Threading.Tasks.Task Execute(Colossal.IO.AssetDatabase.ILocalAssetDatabase database);
protected virtual OnPrepare() : System.Threading.Tasks.Task
protected virtual System.Threading.Tasks.Task OnPrepare();
private StartNewGameSaveLoadAndSaveOnTopGdk() : System.Threading.Tasks.Task
private System.Threading.Tasks.Task StartNewGameSaveLoadAndSaveOnTopGdk();
private StartNewGameSaveLoadAndSaveOnTopVanilla() : System.Threading.Tasks.Task
private System.Threading.Tasks.Task StartNewGameSaveLoadAndSaveOnTopVanilla();
Nested types
Game.Debug.Tests.StartNewGameSaveLoadAndSaveOnTop+<Execute>d__4