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Game.Debug.Tests.StartNewGameSaveLoadAndSaveOnTop

Assembly: Game.TestScenarios
Namespace: Game.Debug.Tests

Type: class public

Base: Colossal.TestFramework.TestScenario
Implements: Colossal.TestFramework.ITestStep

Attributes: TestDescriptor

Code

public class StartNewGameSaveLoadAndSaveOnTop : Colossal.TestFramework.TestScenario, Colossal.TestFramework.ITestStep
{
    private static const System.String kCityName;

    public StartNewGameSaveLoadAndSaveOnTop();

    private System.Threading.Tasks.Task Execute(Colossal.IO.AssetDatabase.ILocalAssetDatabase database);
    protected virtual System.Threading.Tasks.Task OnPrepare();
    private System.Threading.Tasks.Task StartNewGameSaveLoadAndSaveOnTopGdk();
    private System.Threading.Tasks.Task StartNewGameSaveLoadAndSaveOnTopVanilla();
}

Fields

  • private static const System.String kCityName
private static const System.String kCityName;

Constructors

  • public StartNewGameSaveLoadAndSaveOnTop()
public StartNewGameSaveLoadAndSaveOnTop();

Methods

  • private Execute(Colossal.IO.AssetDatabase.ILocalAssetDatabase database) : System.Threading.Tasks.Task
private System.Threading.Tasks.Task Execute(Colossal.IO.AssetDatabase.ILocalAssetDatabase database);
  • protected virtual OnPrepare() : System.Threading.Tasks.Task
protected virtual System.Threading.Tasks.Task OnPrepare();
  • private StartNewGameSaveLoadAndSaveOnTopGdk() : System.Threading.Tasks.Task
private System.Threading.Tasks.Task StartNewGameSaveLoadAndSaveOnTopGdk();
  • private StartNewGameSaveLoadAndSaveOnTopVanilla() : System.Threading.Tasks.Task
private System.Threading.Tasks.Task StartNewGameSaveLoadAndSaveOnTopVanilla();

Nested types

  • Game.Debug.Tests.StartNewGameSaveLoadAndSaveOnTop+<Execute>d__4