Game.Debug.BaseDebugSystem+Option
Assembly: Game
Namespace: Game.Debug
Type: class public
Base: System.Object
Code
public class Option
{
private System.String <name>k__BackingField;
private System.Boolean <enabled>k__BackingField;
public System.String name { get; private set; }
public System.Boolean enabled { get; set; }
public Option(System.String displayName, System.Boolean defaultEnabled);
}
Fields
private System.String <name>k__BackingField
private System.String <name>k__BackingField;
private System.Boolean <enabled>k__BackingField
private System.Boolean <enabled>k__BackingField;
Properties
public System.String name { get; private set }
public System.String name { get; private set; }
public System.Boolean enabled { get; set }
public System.Boolean enabled { get; set; }
Constructors
public Option(System.String displayName, System.Boolean defaultEnabled)
public Option(System.String displayName, System.Boolean defaultEnabled);