Game.Debug.DebugTabAttribute
Assembly:
Namespace: Game.Debug
Type: class
Base: UnityEngine.Scripting.PreserveAttribute
Summary: Attribute used to mark a method as a debug tab for the in-game debug UI. Attach this attribute to static (or instance) methods you want discovered as debug tabs; the attribute carries a display name and a priority value that the debug UI can use to order tabs. This attribute inherits from PreserveAttribute to prevent stripping by managed code stripping tools.
Fields
-
public readonly string name
The display name for the debug tab. This name is shown in the debug UI as the tab label. -
public readonly int priority
A numeric priority value used to influence tab ordering. Tabs are typically sorted by this value by the debug UI; use it to control the relative order of multiple tabs.
Properties
- none This attribute exposes only readonly fields; there are no properties defined.
Constructors
public DebugTabAttribute(string name, int priority = 0)
Creates a new DebugTabAttribute. Parameters:- name: The display name for the debug tab.
- priority (optional): An integer used to influence ordering among tabs. Defaults to 0.
Methods
- none This attribute type does not define methods beyond those inherited from System.Attribute / PreserveAttribute.
Usage Example
using Game.Debug;
public static class MyDebugTabs
{
// A simple debug tab with default priority
[DebugTab("Rendering")]
public static void RenderingTab()
{
// Draw debug UI for rendering here
}
// A debug tab with explicit priority to control ordering
[DebugTab("Traffic", priority: 10)]
public static void TrafficTab()
{
// Draw debug UI for traffic here
}
}