Skip to content

Game.Debug.ComponentDebugUtils+ComponentInfo

Assembly: Game
Namespace: Game.Debug

Type: class public

Base: System.Object

Code

public class ComponentInfo
{
    public System.Type m_Type;
    public System.Int32 m_ArchetypeCount;
    public System.Int32 m_EntityCount;
    public System.Int32 m_ChunkCapacity;
    public System.Int32 m_ChunkCount;
    public System.Boolean m_Matching;

    public ComponentInfo();

}

Fields

  • public System.Type m_Type
public System.Type m_Type;
  • public System.Int32 m_ArchetypeCount
public System.Int32 m_ArchetypeCount;
  • public System.Int32 m_EntityCount
public System.Int32 m_EntityCount;
  • public System.Int32 m_ChunkCapacity
public System.Int32 m_ChunkCapacity;
  • public System.Int32 m_ChunkCount
public System.Int32 m_ChunkCount;
  • public System.Boolean m_Matching
public System.Boolean m_Matching;

Constructors

  • public ComponentInfo()
public ComponentInfo();