Game.Debug.ComponentDebugUtils+ComponentInfo
Assembly: Game
Namespace: Game.Debug
Type: class public
Base: System.Object
Code
public class ComponentInfo
{
public System.Type m_Type;
public System.Int32 m_ArchetypeCount;
public System.Int32 m_EntityCount;
public System.Int32 m_ChunkCapacity;
public System.Int32 m_ChunkCount;
public System.Boolean m_Matching;
public ComponentInfo();
}
Fields
public System.Type m_Type
public System.Type m_Type;
public System.Int32 m_ArchetypeCount
public System.Int32 m_ArchetypeCount;
public System.Int32 m_EntityCount
public System.Int32 m_EntityCount;
public System.Int32 m_ChunkCapacity
public System.Int32 m_ChunkCapacity;
public System.Int32 m_ChunkCount
public System.Int32 m_ChunkCount;
public System.Boolean m_Matching
public System.Boolean m_Matching;
Constructors
public ComponentInfo()
public ComponentInfo();