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Game.Debug.DebugWatchDistribution+ClearJob

Assembly: Game
Namespace: Game.Debug

Type: struct sealed public

Base: System.ValueType
Implements: Unity.Jobs.IJob

Code

public sealed struct ClearJob : Unity.Jobs.IJob
{
    public Unity.Collections.NativeQueue<System.Int32> m_RawData;

    public System.Void Execute();
}

Fields

  • public Unity.Collections.NativeQueue<System.Int32> m_RawData
public Unity.Collections.NativeQueue<System.Int32> m_RawData;

Methods

  • public Execute() : System.Void
public System.Void Execute();