Game.Debug.DebugWatchDistribution+ClearJob
Assembly: Game
Namespace: Game.Debug
Type: struct sealed public
Base: System.ValueType
Implements: Unity.Jobs.IJob
Code
public sealed struct ClearJob : Unity.Jobs.IJob
{
public Unity.Collections.NativeQueue<System.Int32> m_RawData;
public System.Void Execute();
}
Fields
public Unity.Collections.NativeQueue<System.Int32> m_RawData
public Unity.Collections.NativeQueue<System.Int32> m_RawData;
Methods
public Execute() : System.Void
public System.Void Execute();