Game.City.StatisticType
Assembly:
Namespace: Game.City
Type: public enum
Base: System.Enum
Summary:
Enumeration of named city statistics used by the game to identify and request specific metrics (population, finances, transport passengers, crime, workforce, etc.). Mods and game systems use these enum values when querying or reporting statistics, populating UI panels, or serializing/aggregating metrics. The special member Count is a sentinel representing the number of defined statistics; Invalid = -1 marks an invalid/uninitialized value.
Fields
-
Invalid = -1
Represents an invalid or uninitialized statistic. -
Population
Total city population (all residents). -
Money
Current city treasury / available money. -
Income
City income (typically per time unit, e.g., per week/month). -
Expense
City expenses (typically per time unit). -
Trade
Trade-related metric (exports/imports trade value or trade balance). -
HouseholdWealth
Aggregate wealth of residential households. -
HouseholdCount
Number of households/residential units. -
ServiceWealth
Aggregate wealth/value associated with service buildings/businesses. -
ServiceCount
Count of service buildings or service sector units. -
ServiceWorkers
Number of workers employed in the service sector. -
ServiceMaxWorkers
Total worker capacity (max) for the service sector. -
ProcessingWealth
Aggregate wealth/value of processing/industrial buildings. -
ProcessingCount
Count of processing/industrial buildings. -
ProcessingWorkers
Number of workers employed in processing/industry. -
ProcessingMaxWorkers
Total worker capacity (max) for processing/industry. -
Wellbeing
Aggregate wellbeing score for citizens (general happiness/comfort). -
Health
Aggregate health metric for the city population. -
WorkerCount
Total number of working citizens (employed population). -
Unemployed
Number of unemployed citizens. -
EducationCount
Count of citizens in education or number of educated citizens (context-dependent). -
TouristCount
Current number of tourists in the city. -
TouristIncome
Income generated by tourists (tourism-related revenue). -
LodgingUsed
Number of lodging units currently in use (hotels, short-term lodging). -
LodgingTotal
Total lodging capacity available. -
DeathRate
Death rate (typically per time unit or per population base). -
CollectedMail
Count or volume of mail collected (postal system metric). -
DeliveredMail
Count or volume of mail successfully delivered. -
BirthRate
Birth rate (typically per time unit or per population base). -
CitizensMovedIn
Number of citizens who moved into the city during a period. -
CitizensMovedAway
Number of citizens who moved away from the city during a period. -
PassengerCountBus
Passenger count for buses (total or per period). -
PassengerCountSubway
Passenger count for subway/metro systems. -
PassengerCountTram
Passenger count for trams/streetcars. -
PassengerCountTrain
Passenger count for intercity/commuter trains. -
PassengerCountTaxi
Passenger count for taxis. -
PassengerCountAirplane
Passenger count for airplanes/air travel. -
PassengerCountShip
Passenger count for ferries/ships/sea travel. -
CrimeRate
Crime rate metric for the city or area. -
CityServiceWorkers
Number of workers employed in city services (police, fire, garbage, etc.). -
CityServiceMaxWorkers
Total worker capacity for city services. -
OfficeWealth
Aggregate wealth/value of office zone/businesses. -
OfficeCount
Count of office buildings or office units. -
OfficeWorkers
Number of workers employed in offices. -
OfficeMaxWorkers
Worker capacity (max) for offices. -
ResidentialTaxableIncome
Taxable income total for residential sector (used for tax revenue calculations). -
CommercialTaxableIncome
Taxable income total for commercial sector. -
IndustrialTaxableIncome
Taxable income total for industrial sector. -
OfficeTaxableIncome
Taxable income total for office sector. -
CargoCountTruck
Cargo volume/count transported by trucks. -
CargoCountTrain
Cargo volume/count transported by trains. -
CargoCountShip
Cargo volume/count transported by ships. -
CargoCountAirplane
Cargo volume/count transported by airplanes. -
SeniorWorkerInDemandPercentage
Percentage representing demand for senior (older) workers in the job market. -
CrimeCount
Absolute number of crime incidents or logged crimes. -
EscapedArrestCount
Number of arrests that failed or criminals that escaped custody. -
AdultsCount
Number of adult citizens (age-based demographic count). -
Age
Average or representative age metric for the city population. -
WellbeingLevel
Discrete wellbeing level (e.g., categories/tiers derived from Wellbeing metric). -
HealthLevel
Discrete health level (categories/tiers derived from Health metric). -
HomelessCount
Number of homeless citizens. -
Count
Number of entries in this enum (useful for iteration bounds and validation).
Properties
- This enum type has no properties.
Constructors
- Enums do not have user-defined constructors; values are the named constants above.
Methods
- Standard System.Enum methods are available (e.g., ToString, Parse, GetValues) but no custom methods are defined on this enum.
Usage Example
// Read a statistic identifier
Game.City.StatisticType stat = Game.City.StatisticType.Population;
// Use in switch to handle specific stats
switch (stat)
{
case Game.City.StatisticType.Population:
// query population value from relevant manager
break;
case Game.City.StatisticType.Money:
// query treasury value
break;
default:
break;
}
// Iterate all defined statistics (excluding Invalid)
foreach (Game.City.StatisticType s in Enum.GetValues(typeof(Game.City.StatisticType)))
{
if (s == Game.City.StatisticType.Invalid) continue;
if (s == Game.City.StatisticType.Count) continue;
// register or display stat
}
Notes: - Use StatisticType.Count when allocating arrays or iterating to ensure correct bounds. - Invalid is useful as a default or error sentinel when a statistic id is not set or not applicable.