Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey
Assembly: Game
Namespace: Game.CinematicCamera
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum TransformCurveKey : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionX;
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionY;
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionZ;
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey RotationX;
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey RotationY;
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey Count;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionX
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionX;
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionY
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionY;
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionZ
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionZ;
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey RotationX
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey RotationX;
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey RotationY
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey RotationY;
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey Count
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey Count;