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Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey

Assembly: Game
Namespace: Game.CinematicCamera

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum TransformCurveKey : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionX;
    public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionY;
    public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionZ;
    public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey RotationX;
    public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey RotationY;
    public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey Count;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionX
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionX;
  • public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionY
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionY;
  • public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionZ
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey PositionZ;
  • public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey RotationX
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey RotationX;
  • public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey RotationY
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey RotationY;
  • public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey Count
public static const Game.CinematicCamera.CinematicCameraSequence+TransformCurveKey Count;