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Game.CinematicCamera.CinematicCameraSequence+CinematicCameraCurveModifier

Assembly: Game
Namespace: Game.CinematicCamera

Type: struct sealed public

Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable, Colossal.UI.Binding.IJsonReadable

Code

public sealed struct CinematicCameraCurveModifier : Colossal.UI.Binding.IJsonWritable, Colossal.UI.Binding.IJsonReadable
{
    private System.String <id>k__BackingField;
    private UnityEngine.AnimationCurve <curve>k__BackingField;
    private System.Single <min>k__BackingField;
    private System.Single <max>k__BackingField;

    public System.String id { get; set; }
    public UnityEngine.AnimationCurve curve { get; set; }
    public System.Single min { get; set; }
    public System.Single max { get; set; }

    public System.Int32 AddKey(System.Single t, System.Single value);
    public System.Void Read(Colossal.UI.Binding.IJsonReader reader);
    public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}

Fields

  • private System.String <id>k__BackingField
private System.String <id>k__BackingField;
  • private UnityEngine.AnimationCurve <curve>k__BackingField
private UnityEngine.AnimationCurve <curve>k__BackingField;
  • private System.Single <min>k__BackingField
private System.Single <min>k__BackingField;
  • private System.Single <max>k__BackingField
private System.Single <max>k__BackingField;

Properties

  • public System.String id { get; set }
public System.String id { get; set; }
  • public UnityEngine.AnimationCurve curve { get; set }
public UnityEngine.AnimationCurve curve { get; set; }
  • public System.Single min { get; set }
public System.Single min { get; set; }
  • public System.Single max { get; set }
public System.Single max { get; set; }

Methods

  • public AddKey(System.Single t, System.Single value) : System.Int32
public System.Int32 AddKey(System.Single t, System.Single value);
  • public Read(Colossal.UI.Binding.IJsonReader reader) : System.Void
public System.Void Read(Colossal.UI.Binding.IJsonReader reader);
  • public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);