Game.Buildings.LocalEffectSystem+ReadData
Assembly: Game
Namespace: Game.Buildings
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct ReadData
{
private Colossal.Collections.NativeQuadTree<Game.Buildings.LocalEffectSystem+EffectItem, Game.Buildings.LocalEffectSystem+EffectBounds> m_SearchTree;
public ReadData(Colossal.Collections.NativeQuadTree<Game.Buildings.LocalEffectSystem+EffectItem, Game.Buildings.LocalEffectSystem+EffectBounds> searchTree);
public System.Void ApplyModifier(System.Single& value, Unity.Mathematics.float3 position, Game.Buildings.LocalModifierType type);
}
Fields
private Colossal.Collections.NativeQuadTree<Game.Buildings.LocalEffectSystem+EffectItem, Game.Buildings.LocalEffectSystem+EffectBounds> m_SearchTree
private Colossal.Collections.NativeQuadTree<Game.Buildings.LocalEffectSystem+EffectItem, Game.Buildings.LocalEffectSystem+EffectBounds> m_SearchTree;
Constructors
public ReadData(Colossal.Collections.NativeQuadTree<Game.Buildings.LocalEffectSystem+EffectItem, Game.Buildings.LocalEffectSystem+EffectBounds> searchTree)
public ReadData(Colossal.Collections.NativeQuadTree<Game.Buildings.LocalEffectSystem+EffectItem, Game.Buildings.LocalEffectSystem+EffectBounds> searchTree);
Methods
public ApplyModifier(System.Single& value, Unity.Mathematics.float3 position, Game.Buildings.LocalModifierType type) : System.Void
public System.Void ApplyModifier(System.Single& value, Unity.Mathematics.float3 position, Game.Buildings.LocalModifierType type);
Nested types
Game.Buildings.LocalEffectSystem+ReadData+Iterator