Game.Buildings.BuildingUtils+LotInfo
Assembly: Game
Namespace: Game.Buildings
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct LotInfo
{
public Unity.Mathematics.float3 m_Position;
public Unity.Mathematics.float2 m_Extents;
public System.Single m_Radius;
public System.Single m_Circular;
public Unity.Mathematics.quaternion m_Rotation;
public Unity.Mathematics.float3 m_FrontHeights;
public Unity.Mathematics.float3 m_RightHeights;
public Unity.Mathematics.float3 m_BackHeights;
public Unity.Mathematics.float3 m_LeftHeights;
public Unity.Mathematics.float3 m_FlatX0;
public Unity.Mathematics.float3 m_FlatZ0;
public Unity.Mathematics.float3 m_FlatX1;
public Unity.Mathematics.float3 m_FlatZ1;
public Unity.Mathematics.float4 m_MinLimit;
public Unity.Mathematics.float4 m_MaxLimit;
}
Fields
public Unity.Mathematics.float3 m_Position
public Unity.Mathematics.float3 m_Position;
public Unity.Mathematics.float2 m_Extents
public Unity.Mathematics.float2 m_Extents;
public System.Single m_Radius
public System.Single m_Radius;
public System.Single m_Circular
public System.Single m_Circular;
public Unity.Mathematics.quaternion m_Rotation
public Unity.Mathematics.quaternion m_Rotation;
public Unity.Mathematics.float3 m_FrontHeights
public Unity.Mathematics.float3 m_FrontHeights;
public Unity.Mathematics.float3 m_RightHeights
public Unity.Mathematics.float3 m_RightHeights;
public Unity.Mathematics.float3 m_BackHeights
public Unity.Mathematics.float3 m_BackHeights;
public Unity.Mathematics.float3 m_LeftHeights
public Unity.Mathematics.float3 m_LeftHeights;
public Unity.Mathematics.float3 m_FlatX0
public Unity.Mathematics.float3 m_FlatX0;
public Unity.Mathematics.float3 m_FlatZ0
public Unity.Mathematics.float3 m_FlatZ0;
public Unity.Mathematics.float3 m_FlatX1
public Unity.Mathematics.float3 m_FlatX1;
public Unity.Mathematics.float3 m_FlatZ1
public Unity.Mathematics.float3 m_FlatZ1;
public Unity.Mathematics.float4 m_MinLimit
public Unity.Mathematics.float4 m_MinLimit;
public Unity.Mathematics.float4 m_MaxLimit
public Unity.Mathematics.float4 m_MaxLimit;