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Game.Buildings.BuildingUtils+LotInfo

Assembly: Game
Namespace: Game.Buildings

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct LotInfo
{
    public Unity.Mathematics.float3 m_Position;
    public Unity.Mathematics.float2 m_Extents;
    public System.Single m_Radius;
    public System.Single m_Circular;
    public Unity.Mathematics.quaternion m_Rotation;
    public Unity.Mathematics.float3 m_FrontHeights;
    public Unity.Mathematics.float3 m_RightHeights;
    public Unity.Mathematics.float3 m_BackHeights;
    public Unity.Mathematics.float3 m_LeftHeights;
    public Unity.Mathematics.float3 m_FlatX0;
    public Unity.Mathematics.float3 m_FlatZ0;
    public Unity.Mathematics.float3 m_FlatX1;
    public Unity.Mathematics.float3 m_FlatZ1;
    public Unity.Mathematics.float4 m_MinLimit;
    public Unity.Mathematics.float4 m_MaxLimit;

}

Fields

  • public Unity.Mathematics.float3 m_Position
public Unity.Mathematics.float3 m_Position;
  • public Unity.Mathematics.float2 m_Extents
public Unity.Mathematics.float2 m_Extents;
  • public System.Single m_Radius
public System.Single m_Radius;
  • public System.Single m_Circular
public System.Single m_Circular;
  • public Unity.Mathematics.quaternion m_Rotation
public Unity.Mathematics.quaternion m_Rotation;
  • public Unity.Mathematics.float3 m_FrontHeights
public Unity.Mathematics.float3 m_FrontHeights;
  • public Unity.Mathematics.float3 m_RightHeights
public Unity.Mathematics.float3 m_RightHeights;
  • public Unity.Mathematics.float3 m_BackHeights
public Unity.Mathematics.float3 m_BackHeights;
  • public Unity.Mathematics.float3 m_LeftHeights
public Unity.Mathematics.float3 m_LeftHeights;
  • public Unity.Mathematics.float3 m_FlatX0
public Unity.Mathematics.float3 m_FlatX0;
  • public Unity.Mathematics.float3 m_FlatZ0
public Unity.Mathematics.float3 m_FlatZ0;
  • public Unity.Mathematics.float3 m_FlatX1
public Unity.Mathematics.float3 m_FlatX1;
  • public Unity.Mathematics.float3 m_FlatZ1
public Unity.Mathematics.float3 m_FlatZ1;
  • public Unity.Mathematics.float4 m_MinLimit
public Unity.Mathematics.float4 m_MinLimit;
  • public Unity.Mathematics.float4 m_MaxLimit
public Unity.Mathematics.float4 m_MaxLimit;