Game.Buildings.LocalEffectSystem+EffectItem
Assembly: Game
Namespace: Game.Buildings
Type: struct sealed public
Base: System.ValueType
Implements: System.IEquatable<Game.Buildings.LocalEffectSystem+EffectItem>
Code
public sealed struct EffectItem : System.IEquatable<Game.Buildings.LocalEffectSystem+EffectItem>
{
public Unity.Entities.Entity m_Provider;
public Game.Buildings.LocalModifierType m_Type;
public EffectItem(Unity.Entities.Entity provider, Game.Buildings.LocalModifierType type);
public System.Boolean Equals(Game.Buildings.LocalEffectSystem+EffectItem other);
public virtual System.Int32 GetHashCode();
}
Fields
public Unity.Entities.Entity m_Provider
public Unity.Entities.Entity m_Provider;
public Game.Buildings.LocalModifierType m_Type
public Game.Buildings.LocalModifierType m_Type;
Constructors
public EffectItem(Unity.Entities.Entity provider, Game.Buildings.LocalModifierType type)
public EffectItem(Unity.Entities.Entity provider, Game.Buildings.LocalModifierType type);
Methods
public Equals(Game.Buildings.LocalEffectSystem+EffectItem other) : System.Boolean
public System.Boolean Equals(Game.Buildings.LocalEffectSystem+EffectItem other);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();