Game.Audio.Radio.Radio+SegmentType
Assembly: Game
Namespace: Game.Audio.Radio
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum SegmentType : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Audio.Radio.Radio+SegmentType Playlist;
public static const Game.Audio.Radio.Radio+SegmentType Talkshow;
public static const Game.Audio.Radio.Radio+SegmentType PSA;
public static const Game.Audio.Radio.Radio+SegmentType Weather;
public static const Game.Audio.Radio.Radio+SegmentType News;
public static const Game.Audio.Radio.Radio+SegmentType Commercial;
public static const Game.Audio.Radio.Radio+SegmentType Emergency;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Audio.Radio.Radio+SegmentType Playlist
public static const Game.Audio.Radio.Radio+SegmentType Playlist;
public static const Game.Audio.Radio.Radio+SegmentType Talkshow
public static const Game.Audio.Radio.Radio+SegmentType Talkshow;
public static const Game.Audio.Radio.Radio+SegmentType PSA
public static const Game.Audio.Radio.Radio+SegmentType PSA;
public static const Game.Audio.Radio.Radio+SegmentType Weather
public static const Game.Audio.Radio.Radio+SegmentType Weather;
public static const Game.Audio.Radio.Radio+SegmentType News
public static const Game.Audio.Radio.Radio+SegmentType News;
public static const Game.Audio.Radio.Radio+SegmentType Commercial
public static const Game.Audio.Radio.Radio+SegmentType Commercial;
public static const Game.Audio.Radio.Radio+SegmentType Emergency
public static const Game.Audio.Radio.Radio+SegmentType Emergency;