Game.Audio.Radio.Radio+Segment
Assembly: Game
Namespace: Game.Audio.Radio
Type: class public
Base: System.Object
Code
public class Segment
{
public Game.Audio.Radio.Radio+SegmentType type;
public Colossal.IO.AssetDatabase.AudioAsset[] clips;
public System.String[] tags;
public System.Int32 clipsCap;
public Segment();
}
Fields
public Game.Audio.Radio.Radio+SegmentType type
public Game.Audio.Radio.Radio+SegmentType type;
public Colossal.IO.AssetDatabase.AudioAsset[] clips
public Colossal.IO.AssetDatabase.AudioAsset[] clips;
public System.String[] tags
public System.String[] tags;
public System.Int32 clipsCap
public System.Int32 clipsCap;
Constructors
public Segment()
public Segment();