Game.Audio.Radio.Radio+RadioNetwork
Assembly: Game
Namespace: Game.Audio.Radio
Type: class public
Base: System.Object
Implements: System.IComparable<Game.Audio.Radio.Radio+RadioNetwork>
, Colossal.UI.Binding.IJsonWritable
, Game.Assets.IContentPrerequisite
Code
public class RadioNetwork : System.IComparable<Game.Audio.Radio.Radio+RadioNetwork>, Colossal.UI.Binding.IJsonWritable, Game.Assets.IContentPrerequisite
{
public System.String name;
public System.String nameId;
public System.String description;
public System.String descriptionId;
public System.String icon;
public System.Boolean allowAds;
public System.Int32 uiPriority;
private System.String[] <contentPrerequisites>k__BackingField;
public System.String[] contentPrerequisites { get; set; }
public RadioNetwork();
public System.Int32 CompareTo(Game.Audio.Radio.Radio+RadioNetwork other);
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
public System.String name
public System.String name;
public System.String nameId
public System.String nameId;
public System.String description
public System.String description;
public System.String descriptionId
public System.String descriptionId;
public System.String icon
public System.String icon;
public System.Boolean allowAds
public System.Boolean allowAds;
public System.Int32 uiPriority
public System.Int32 uiPriority;
private System.String[] <contentPrerequisites>k__BackingField
private System.String[] <contentPrerequisites>k__BackingField;
Properties
public System.String[] contentPrerequisites { get; set }
public System.String[] contentPrerequisites { get; set; }
Constructors
public RadioNetwork()
public RadioNetwork();
Methods
public CompareTo(Game.Audio.Radio.Radio+RadioNetwork other) : System.Int32
public System.Int32 CompareTo(Game.Audio.Radio.Radio+RadioNetwork other);
public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);