Game.Audio.Radio.Radio+RadioChannel
Assembly: Game
Namespace: Game.Audio.Radio
Type: class public
Base: System.Object
Implements: Game.Assets.IContentPrerequisite
Code
public class RadioChannel : Game.Assets.IContentPrerequisite
{
public System.String name;
public System.String nameId;
public System.String description;
public System.String icon;
public System.Int32 uiPriority;
public System.String network;
public Game.Audio.Radio.Radio+Program[] programs;
private System.String[] <contentPrerequisites>k__BackingField;
public System.String[] contentPrerequisites { get; set; }
public RadioChannel();
public Game.Audio.Radio.Radio+RuntimeRadioChannel CreateRuntime(System.String path);
}
Fields
public System.String name
public System.String name;
public System.String nameId
public System.String nameId;
public System.String description
public System.String description;
public System.String icon
public System.String icon;
public System.Int32 uiPriority
public System.Int32 uiPriority;
public System.String network
public System.String network;
public Game.Audio.Radio.Radio+Program[] programs
public Game.Audio.Radio.Radio+Program[] programs;
private System.String[] <contentPrerequisites>k__BackingField
private System.String[] <contentPrerequisites>k__BackingField;
Properties
public System.String[] contentPrerequisites { get; set }
public System.String[] contentPrerequisites { get; set; }
Constructors
public RadioChannel()
public RadioChannel();
Methods
public CreateRuntime(System.String path) : Game.Audio.Radio.Radio+RuntimeRadioChannel
public Game.Audio.Radio.Radio+RuntimeRadioChannel CreateRuntime(System.String path);