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Game.Audio.Radio.Radio+RadioChannel

Assembly: Game
Namespace: Game.Audio.Radio

Type: class public

Base: System.Object
Implements: Game.Assets.IContentPrerequisite

Code

public class RadioChannel : Game.Assets.IContentPrerequisite
{
    public System.String name;
    public System.String nameId;
    public System.String description;
    public System.String icon;
    public System.Int32 uiPriority;
    public System.String network;
    public Game.Audio.Radio.Radio+Program[] programs;
    private System.String[] <contentPrerequisites>k__BackingField;

    public System.String[] contentPrerequisites { get; set; }

    public RadioChannel();

    public Game.Audio.Radio.Radio+RuntimeRadioChannel CreateRuntime(System.String path);
}

Fields

  • public System.String name
public System.String name;
  • public System.String nameId
public System.String nameId;
  • public System.String description
public System.String description;
  • public System.String icon
public System.String icon;
  • public System.Int32 uiPriority
public System.Int32 uiPriority;
  • public System.String network
public System.String network;
  • public Game.Audio.Radio.Radio+Program[] programs
public Game.Audio.Radio.Radio+Program[] programs;
  • private System.String[] <contentPrerequisites>k__BackingField
private System.String[] <contentPrerequisites>k__BackingField;

Properties

  • public System.String[] contentPrerequisites { get; set }
public System.String[] contentPrerequisites { get; set; }

Constructors

  • public RadioChannel()
public RadioChannel();

Methods

  • public CreateRuntime(System.String path) : Game.Audio.Radio.Radio+RuntimeRadioChannel
public Game.Audio.Radio.Radio+RuntimeRadioChannel CreateRuntime(System.String path);