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Game.Audio.Radio.Radio+Program

Assembly: Game
Namespace: Game.Audio.Radio

Type: class public

Base: System.Object

Code

public class Program
{
    public System.String name;
    public System.String description;
    public System.String icon;
    public System.String startTime;
    public System.String endTime;
    public System.Boolean loopProgram;
    public System.Boolean pairIntroOutro;
    public Game.Audio.Radio.Radio+Segment[] segments;

    public Program();

}

Fields

  • public System.String name
public System.String name;
  • public System.String description
public System.String description;
  • public System.String icon
public System.String icon;
  • public System.String startTime
public System.String startTime;
  • public System.String endTime
public System.String endTime;
  • public System.Boolean loopProgram
public System.Boolean loopProgram;
  • public System.Boolean pairIntroOutro
public System.Boolean pairIntroOutro;
  • public Game.Audio.Radio.Radio+Segment[] segments
public Game.Audio.Radio.Radio+Segment[] segments;

Constructors

  • public Program()
public Program();