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Game.Audio.Radio.Radio+ClipInfo

Assembly: Game
Namespace: Game.Audio.Radio

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct ClipInfo
{
    public Colossal.IO.AssetDatabase.AudioAsset m_Asset;
    public Game.Audio.Radio.Radio+SegmentType m_SegmentType;
    public Unity.Entities.Entity m_Emergency;
    public Unity.Entities.Entity m_EmergencyTarget;
    public System.Threading.Tasks.Task<UnityEngine.AudioClip> m_LoadTask;
    public System.Int32 m_ResumeAtPosition;
    public System.Boolean m_Replaying;

}

Fields

  • public Colossal.IO.AssetDatabase.AudioAsset m_Asset
public Colossal.IO.AssetDatabase.AudioAsset m_Asset;
  • public Game.Audio.Radio.Radio+SegmentType m_SegmentType
public Game.Audio.Radio.Radio+SegmentType m_SegmentType;
  • public Unity.Entities.Entity m_Emergency
public Unity.Entities.Entity m_Emergency;
  • public Unity.Entities.Entity m_EmergencyTarget
public Unity.Entities.Entity m_EmergencyTarget;
  • public System.Threading.Tasks.Task<UnityEngine.AudioClip> m_LoadTask
public System.Threading.Tasks.Task<UnityEngine.AudioClip> m_LoadTask;
  • public System.Int32 m_ResumeAtPosition
public System.Int32 m_ResumeAtPosition;
  • public System.Boolean m_Replaying
public System.Boolean m_Replaying;