Game.Audio.Radio.Radio+ClipInfo
Assembly: Game
Namespace: Game.Audio.Radio
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct ClipInfo
{
public Colossal.IO.AssetDatabase.AudioAsset m_Asset;
public Game.Audio.Radio.Radio+SegmentType m_SegmentType;
public Unity.Entities.Entity m_Emergency;
public Unity.Entities.Entity m_EmergencyTarget;
public System.Threading.Tasks.Task<UnityEngine.AudioClip> m_LoadTask;
public System.Int32 m_ResumeAtPosition;
public System.Boolean m_Replaying;
}
Fields
public Colossal.IO.AssetDatabase.AudioAsset m_Asset
public Colossal.IO.AssetDatabase.AudioAsset m_Asset;
public Game.Audio.Radio.Radio+SegmentType m_SegmentType
public Game.Audio.Radio.Radio+SegmentType m_SegmentType;
public Unity.Entities.Entity m_Emergency
public Unity.Entities.Entity m_Emergency;
public Unity.Entities.Entity m_EmergencyTarget
public Unity.Entities.Entity m_EmergencyTarget;
public System.Threading.Tasks.Task<UnityEngine.AudioClip> m_LoadTask
public System.Threading.Tasks.Task<UnityEngine.AudioClip> m_LoadTask;
public System.Int32 m_ResumeAtPosition
public System.Int32 m_ResumeAtPosition;
public System.Boolean m_Replaying
public System.Boolean m_Replaying;