Skip to content

Game.Audio.Radio.Radio+Spectrum+BandType

Assembly: Game
Namespace: Game.Audio.Radio

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum BandType : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Audio.Radio.Radio+Spectrum+BandType FourBand;
    public static const Game.Audio.Radio.Radio+Spectrum+BandType FourBandVisual;
    public static const Game.Audio.Radio.Radio+Spectrum+BandType EightBand;
    public static const Game.Audio.Radio.Radio+Spectrum+BandType TenBand;
    public static const Game.Audio.Radio.Radio+Spectrum+BandType TwentySixBand;
    public static const Game.Audio.Radio.Radio+Spectrum+BandType ThirtyOneBand;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Audio.Radio.Radio+Spectrum+BandType FourBand
public static const Game.Audio.Radio.Radio+Spectrum+BandType FourBand;
  • public static const Game.Audio.Radio.Radio+Spectrum+BandType FourBandVisual
public static const Game.Audio.Radio.Radio+Spectrum+BandType FourBandVisual;
  • public static const Game.Audio.Radio.Radio+Spectrum+BandType EightBand
public static const Game.Audio.Radio.Radio+Spectrum+BandType EightBand;
  • public static const Game.Audio.Radio.Radio+Spectrum+BandType TenBand
public static const Game.Audio.Radio.Radio+Spectrum+BandType TenBand;
  • public static const Game.Audio.Radio.Radio+Spectrum+BandType TwentySixBand
public static const Game.Audio.Radio.Radio+Spectrum+BandType TwentySixBand;
  • public static const Game.Audio.Radio.Radio+Spectrum+BandType ThirtyOneBand
public static const Game.Audio.Radio.Radio+Spectrum+BandType ThirtyOneBand;