Game.AssetPipeline.AssetImportPipeline+Progress+ScopedThreadDescriptionObject
Assembly: Game
Namespace: Game.AssetPipeline
Type: class public
Base: System.Object
Implements: System.IDisposable
Code
public class ScopedThreadDescriptionObject : System.IDisposable
{
private Game.AssetPipeline.AssetImportPipeline+Progress owner;
public ScopedThreadDescriptionObject(Game.AssetPipeline.AssetImportPipeline+Progress owner, System.String description);
public System.Void Dispose();
}
Fields
private Game.AssetPipeline.AssetImportPipeline+Progress owner
private Game.AssetPipeline.AssetImportPipeline+Progress owner;
Constructors
public ScopedThreadDescriptionObject(Game.AssetPipeline.AssetImportPipeline+Progress owner, System.String description)
public ScopedThreadDescriptionObject(Game.AssetPipeline.AssetImportPipeline+Progress owner, System.String description);
Methods
public Dispose() : System.Void
public System.Void Dispose();