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Game.AssetPipeline.AssetImportPipeline+Progress+ScopedThreadDescriptionObject

Assembly: Game
Namespace: Game.AssetPipeline

Type: class public

Base: System.Object
Implements: System.IDisposable

Code

public class ScopedThreadDescriptionObject : System.IDisposable
{
    private Game.AssetPipeline.AssetImportPipeline+Progress owner;

    public ScopedThreadDescriptionObject(Game.AssetPipeline.AssetImportPipeline+Progress owner, System.String description);

    public System.Void Dispose();
}

Fields

  • private Game.AssetPipeline.AssetImportPipeline+Progress owner
private Game.AssetPipeline.AssetImportPipeline+Progress owner;

Constructors

  • public ScopedThreadDescriptionObject(Game.AssetPipeline.AssetImportPipeline+Progress owner, System.String description)
public ScopedThreadDescriptionObject(Game.AssetPipeline.AssetImportPipeline+Progress owner, System.String description);

Methods

  • public Dispose() : System.Void
public System.Void Dispose();