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Game.ArtPipeline.InteriorMappingProcessor+Triangle

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline

Type: class public

Base: System.Object

Code

public class Triangle
{
    private System.Collections.Generic.HashSet<Game.ArtPipeline.InteriorMappingProcessor+Triangle> m_Neighbours;
    private UnityEngine.Bounds <bounds>k__BackingField;
    private System.Int32 <startIndex>k__BackingField;
    private System.Boolean <added>k__BackingField;

    public UnityEngine.Bounds bounds { get; private set; }
    public System.Int32 startIndex { get; private set; }
    public System.Boolean added { get; set; }
    public System.Collections.Generic.IEnumerable<Game.ArtPipeline.InteriorMappingProcessor+Triangle> neighbours { get; }

    public Triangle(System.Int32 startIndex, System.Int32[] indices, UnityEngine.Vector3[] vertices);

    public System.Void AddNeighbour(Game.ArtPipeline.InteriorMappingProcessor+Triangle tri);
}

Fields

  • private System.Collections.Generic.HashSet<Game.ArtPipeline.InteriorMappingProcessor+Triangle> m_Neighbours
private System.Collections.Generic.HashSet<Game.ArtPipeline.InteriorMappingProcessor+Triangle> m_Neighbours;
  • private UnityEngine.Bounds <bounds>k__BackingField
private UnityEngine.Bounds <bounds>k__BackingField;
  • private System.Int32 <startIndex>k__BackingField
private System.Int32 <startIndex>k__BackingField;
  • private System.Boolean <added>k__BackingField
private System.Boolean <added>k__BackingField;

Properties

  • public UnityEngine.Bounds bounds { get; private set }
public UnityEngine.Bounds bounds { get; private set; }
  • public System.Int32 startIndex { get; private set }
public System.Int32 startIndex { get; private set; }
  • public System.Boolean added { get; set }
public System.Boolean added { get; set; }
  • public System.Collections.Generic.IEnumerable<Game.ArtPipeline.InteriorMappingProcessor+Triangle> neighbours { get }
public System.Collections.Generic.IEnumerable<Game.ArtPipeline.InteriorMappingProcessor+Triangle> neighbours { get; }

Constructors

  • public Triangle(System.Int32 startIndex, System.Int32[] indices, UnityEngine.Vector3[] vertices)
public Triangle(System.Int32 startIndex, System.Int32[] indices, UnityEngine.Vector3[] vertices);

Methods

  • public AddNeighbour(Game.ArtPipeline.InteriorMappingProcessor+Triangle tri) : System.Void
public System.Void AddNeighbour(Game.ArtPipeline.InteriorMappingProcessor+Triangle tri);

Nested types

  • Game.ArtPipeline.InteriorMappingProcessor+Triangle+<get_neighbours>d__16