Game.ArtPipeline.SmoothCameraController
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline
Type: class public
Base: UnityEngine.MonoBehaviour
Code
public class SmoothCameraController : UnityEngine.MonoBehaviour
{
public System.Single lateralSpeed;
public System.Single longitudinalSpeed;
public System.Single verticalSpeed;
public System.Single mouseMovementSpeed;
public System.Single fovChangeSpeed;
public System.Single shiftMultiplier;
public System.Boolean InvertedY;
public System.Single verticalFilter;
public System.Single lateralFilter;
public System.Single longitudinalFilter;
public System.Single mouseFilter;
private System.Single vertical;
private System.Single lateral;
private System.Single longitudinal;
private System.Single speedMultiplyer;
private UnityEngine.GameObject TransformDummy;
private UnityEngine.Camera mainCam;
public SmoothCameraController();
private System.Void Start();
private System.Single TimeStep();
private System.Void Update();
}
Fields
public System.Single lateralSpeed
public System.Single lateralSpeed;
public System.Single longitudinalSpeed
public System.Single longitudinalSpeed;
public System.Single verticalSpeed
public System.Single verticalSpeed;
public System.Single mouseMovementSpeed
public System.Single mouseMovementSpeed;
public System.Single fovChangeSpeed
public System.Single fovChangeSpeed;
public System.Single shiftMultiplier
public System.Single shiftMultiplier;
public System.Boolean InvertedY
public System.Boolean InvertedY;
public System.Single verticalFilter
public System.Single verticalFilter;
public System.Single lateralFilter
public System.Single lateralFilter;
public System.Single longitudinalFilter
public System.Single longitudinalFilter;
public System.Single mouseFilter
public System.Single mouseFilter;
private System.Single vertical
private System.Single vertical;
private System.Single lateral
private System.Single lateral;
private System.Single longitudinal
private System.Single longitudinal;
private System.Single speedMultiplyer
private System.Single speedMultiplyer;
private UnityEngine.GameObject TransformDummy
private UnityEngine.GameObject TransformDummy;
private UnityEngine.Camera mainCam
private UnityEngine.Camera mainCam;
Constructors
public SmoothCameraController()
public SmoothCameraController();
Methods
private Start() : System.Void
private System.Void Start();
private TimeStep() : System.Single
private System.Single TimeStep();
private Update() : System.Void
private System.Void Update();