Game.ArtPipeline.RotateTransform
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline
Type: class public
Base: UnityEngine.MonoBehaviour
Code
public class RotateTransform : UnityEngine.MonoBehaviour
{
public UnityEngine.Transform m_Target;
public UnityEngine.Vector3 m_Angle;
public System.Single m_Smoothing;
public Game.Prefabs.ProceduralAnimationProperties+BoneInfo m_BoneInfo;
public RotateTransform();
private System.Void Update();
}
Fields
public UnityEngine.Transform m_Target
public UnityEngine.Transform m_Target;
public UnityEngine.Vector3 m_Angle
public UnityEngine.Vector3 m_Angle;
public System.Single m_Smoothing
public System.Single m_Smoothing;
public Game.Prefabs.ProceduralAnimationProperties+BoneInfo m_BoneInfo
public Game.Prefabs.ProceduralAnimationProperties+BoneInfo m_BoneInfo;
Constructors
public RotateTransform()
public RotateTransform();
Methods
private Update() : System.Void
private System.Void Update();