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Game.ArtPipeline.RotateTransform

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline

Type: class public

Base: UnityEngine.MonoBehaviour

Code

public class RotateTransform : UnityEngine.MonoBehaviour
{
    public UnityEngine.Transform m_Target;
    public UnityEngine.Vector3 m_Angle;
    public System.Single m_Smoothing;
    public Game.Prefabs.ProceduralAnimationProperties+BoneInfo m_BoneInfo;

    public RotateTransform();

    private System.Void Update();
}

Fields

  • public UnityEngine.Transform m_Target
public UnityEngine.Transform m_Target;
  • public UnityEngine.Vector3 m_Angle
public UnityEngine.Vector3 m_Angle;
  • public System.Single m_Smoothing
public System.Single m_Smoothing;
  • public Game.Prefabs.ProceduralAnimationProperties+BoneInfo m_BoneInfo
public Game.Prefabs.ProceduralAnimationProperties+BoneInfo m_BoneInfo;

Constructors

  • public RotateTransform()
public RotateTransform();

Methods

  • private Update() : System.Void
private System.Void Update();