Game.ArtPipeline.InteriorMappingProcessor+Room
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline
Type: class public
Base: System.Object
Code
public class Room
{
public System.Int32 Floor;
public System.Int32 RoomID;
public System.Int32 Facing;
public System.Int32 RoomIndex;
public UnityEngine.Bounds Bounds;
public System.Collections.Generic.Dictionary<System.Int32, System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Window>> WindowMap;
public Room();
public Room(Game.ArtPipeline.InteriorMappingProcessor+Window window, System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Floor> floors);
public System.Void AddWindow(Game.ArtPipeline.InteriorMappingProcessor+Window window, System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Floor> floors);
private System.Void AddWindow(Game.ArtPipeline.InteriorMappingProcessor+Window window, System.Int32 key, Game.ArtPipeline.InteriorMappingProcessor+Floor floor);
public System.Boolean Merge(Game.ArtPipeline.InteriorMappingProcessor+Room room, System.Single distance, System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Floor> floors);
}
Fields
public System.Int32 Floor
public System.Int32 Floor;
public System.Int32 RoomID
public System.Int32 RoomID;
public System.Int32 Facing
public System.Int32 Facing;
public System.Int32 RoomIndex
public System.Int32 RoomIndex;
public UnityEngine.Bounds Bounds
public UnityEngine.Bounds Bounds;
public System.Collections.Generic.Dictionary<System.Int32, System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Window>> WindowMap
public System.Collections.Generic.Dictionary<System.Int32, System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Window>> WindowMap;
Constructors
public Room()
public Room();
public Room(Game.ArtPipeline.InteriorMappingProcessor+Window window, System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Floor> floors)
public Room(Game.ArtPipeline.InteriorMappingProcessor+Window window, System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Floor> floors);
Methods
public AddWindow(Game.ArtPipeline.InteriorMappingProcessor+Window window, System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Floor> floors) : System.Void
public System.Void AddWindow(Game.ArtPipeline.InteriorMappingProcessor+Window window, System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Floor> floors);
private AddWindow(Game.ArtPipeline.InteriorMappingProcessor+Window window, System.Int32 key, Game.ArtPipeline.InteriorMappingProcessor+Floor floor) : System.Void
private System.Void AddWindow(Game.ArtPipeline.InteriorMappingProcessor+Window window, System.Int32 key, Game.ArtPipeline.InteriorMappingProcessor+Floor floor);
public Merge(Game.ArtPipeline.InteriorMappingProcessor+Room room, System.Single distance, System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Floor> floors) : System.Boolean
public System.Boolean Merge(Game.ArtPipeline.InteriorMappingProcessor+Room room, System.Single distance, System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Floor> floors);