Game.ArtPipeline.RenderPrefabController
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline
Type: class public
Base: UnityEngine.MonoBehaviour
Code
public class RenderPrefabController : UnityEngine.MonoBehaviour
{
public System.Single m_SnowAmount;
private UnityEngine.RenderTexture m_SnowMap;
public System.String m_SelectedDatabaseName;
public RenderPrefabController();
private System.Boolean <Awake>b__3_2(Colossal.IO.AssetDatabase.IAssetDatabase x);
private System.Void Awake();
private System.Void Update();
}
Fields
public System.Single m_SnowAmount
public System.Single m_SnowAmount;
private UnityEngine.RenderTexture m_SnowMap
private UnityEngine.RenderTexture m_SnowMap;
public System.String m_SelectedDatabaseName
public System.String m_SelectedDatabaseName;
Constructors
public RenderPrefabController()
public RenderPrefabController();
Methods
private <Awake>b__3_2(Colossal.IO.AssetDatabase.IAssetDatabase x) : System.Boolean
private System.Boolean <Awake>b__3_2(Colossal.IO.AssetDatabase.IAssetDatabase x);
private Awake() : System.Void
private System.Void Awake();
private Update() : System.Void
private System.Void Update();
Nested types
Game.ArtPipeline.RenderPrefabController+<>c