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Game.ArtPipeline.RenderPrefabController

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline

Type: class public

Base: UnityEngine.MonoBehaviour

Code

public class RenderPrefabController : UnityEngine.MonoBehaviour
{
    public System.Single m_SnowAmount;
    private UnityEngine.RenderTexture m_SnowMap;
    public System.String m_SelectedDatabaseName;

    public RenderPrefabController();

    private System.Boolean <Awake>b__3_2(Colossal.IO.AssetDatabase.IAssetDatabase x);
    private System.Void Awake();
    private System.Void Update();
}

Fields

  • public System.Single m_SnowAmount
public System.Single m_SnowAmount;
  • private UnityEngine.RenderTexture m_SnowMap
private UnityEngine.RenderTexture m_SnowMap;
  • public System.String m_SelectedDatabaseName
public System.String m_SelectedDatabaseName;

Constructors

  • public RenderPrefabController()
public RenderPrefabController();

Methods

  • private <Awake>b__3_2(Colossal.IO.AssetDatabase.IAssetDatabase x) : System.Boolean
private System.Boolean <Awake>b__3_2(Colossal.IO.AssetDatabase.IAssetDatabase x);
  • private Awake() : System.Void
private System.Void Awake();
  • private Update() : System.Void
private System.Void Update();

Nested types

  • Game.ArtPipeline.RenderPrefabController+<>c