Game.ArtPipeline.Preview.MeshAnalyzer+ShowType
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum ShowType : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType None;
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Islands;
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType RoomSplits;
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Rooms;
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Floors;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType None
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType None;
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Islands
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Islands;
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType RoomSplits
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType RoomSplits;
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Rooms
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Rooms;
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Floors
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Floors;