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Game.ArtPipeline.Preview.MeshAnalyzer+ShowType

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum ShowType : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType None;
    public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Islands;
    public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType RoomSplits;
    public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Rooms;
    public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Floors;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType None
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType None;
  • public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Islands
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Islands;
  • public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType RoomSplits
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType RoomSplits;
  • public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Rooms
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Rooms;
  • public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Floors
public static const Game.ArtPipeline.Preview.MeshAnalyzer+ShowType Floors;