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Game.ArtPipeline.Preview.SVBoxSlider

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview

Type: class public

Base: UnityEngine.MonoBehaviour

Attributes: RequireComponent, ExecuteInEditMode

Code

public class SVBoxSlider : UnityEngine.MonoBehaviour
{
    public Game.ArtPipeline.Preview.ColorPicker picker;
    private Game.ArtPipeline.Preview.BoxSlider slider;
    private UnityEngine.UI.RawImage image;
    private UnityEngine.ComputeShader compute;
    private System.Int32 kernelID;
    private UnityEngine.RenderTexture renderTexture;
    private System.Int32 textureWidth;
    private System.Int32 textureHeight;
    private System.Single lastH;
    private System.Boolean listen;
    private System.Boolean overrideComputeShader;
    private System.Boolean supportsComputeShaders;

    public UnityEngine.RectTransform rectTransform { get; }

    public SVBoxSlider();

    private System.Void Awake();
    private System.Void HSVChanged(System.Single h, System.Single s, System.Single v);
    private System.Void InitializeCompute();
    private System.Void OnDestroy();
    private System.Void OnDisable();
    private System.Void OnEnable();
    private System.Void RegenerateSVTexture();
    private System.Void SliderChanged(System.Single saturation, System.Single value);
}

Fields

  • public Game.ArtPipeline.Preview.ColorPicker picker
public Game.ArtPipeline.Preview.ColorPicker picker;
  • private Game.ArtPipeline.Preview.BoxSlider slider
private Game.ArtPipeline.Preview.BoxSlider slider;
  • private UnityEngine.UI.RawImage image
private UnityEngine.UI.RawImage image;
  • private UnityEngine.ComputeShader compute
private UnityEngine.ComputeShader compute;
  • private System.Int32 kernelID
private System.Int32 kernelID;
  • private UnityEngine.RenderTexture renderTexture
private UnityEngine.RenderTexture renderTexture;
  • private System.Int32 textureWidth
private System.Int32 textureWidth;
  • private System.Int32 textureHeight
private System.Int32 textureHeight;
  • private System.Single lastH
private System.Single lastH;
  • private System.Boolean listen
private System.Boolean listen;
  • private System.Boolean overrideComputeShader
private System.Boolean overrideComputeShader;
  • private System.Boolean supportsComputeShaders
private System.Boolean supportsComputeShaders;

Properties

  • public UnityEngine.RectTransform rectTransform { get }
public UnityEngine.RectTransform rectTransform { get; }

Constructors

  • public SVBoxSlider()
public SVBoxSlider();

Methods

  • private Awake() : System.Void
private System.Void Awake();
  • private HSVChanged(System.Single h, System.Single s, System.Single v) : System.Void
private System.Void HSVChanged(System.Single h, System.Single s, System.Single v);
  • private InitializeCompute() : System.Void
private System.Void InitializeCompute();
  • private OnDestroy() : System.Void
private System.Void OnDestroy();
  • private OnDisable() : System.Void
private System.Void OnDisable();
  • private OnEnable() : System.Void
private System.Void OnEnable();
  • private RegenerateSVTexture() : System.Void
private System.Void RegenerateSVTexture();
  • private SliderChanged(System.Single saturation, System.Single value) : System.Void
private System.Void SliderChanged(System.Single saturation, System.Single value);