Game.ArtPipeline.Preview.SVBoxSlider
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview
Type: class public
Base: UnityEngine.MonoBehaviour
Attributes: RequireComponent
, ExecuteInEditMode
Code
public class SVBoxSlider : UnityEngine.MonoBehaviour
{
public Game.ArtPipeline.Preview.ColorPicker picker;
private Game.ArtPipeline.Preview.BoxSlider slider;
private UnityEngine.UI.RawImage image;
private UnityEngine.ComputeShader compute;
private System.Int32 kernelID;
private UnityEngine.RenderTexture renderTexture;
private System.Int32 textureWidth;
private System.Int32 textureHeight;
private System.Single lastH;
private System.Boolean listen;
private System.Boolean overrideComputeShader;
private System.Boolean supportsComputeShaders;
public UnityEngine.RectTransform rectTransform { get; }
public SVBoxSlider();
private System.Void Awake();
private System.Void HSVChanged(System.Single h, System.Single s, System.Single v);
private System.Void InitializeCompute();
private System.Void OnDestroy();
private System.Void OnDisable();
private System.Void OnEnable();
private System.Void RegenerateSVTexture();
private System.Void SliderChanged(System.Single saturation, System.Single value);
}
Fields
public Game.ArtPipeline.Preview.ColorPicker picker
public Game.ArtPipeline.Preview.ColorPicker picker;
private Game.ArtPipeline.Preview.BoxSlider slider
private Game.ArtPipeline.Preview.BoxSlider slider;
private UnityEngine.UI.RawImage image
private UnityEngine.UI.RawImage image;
private UnityEngine.ComputeShader compute
private UnityEngine.ComputeShader compute;
private System.Int32 kernelID
private System.Int32 kernelID;
private UnityEngine.RenderTexture renderTexture
private UnityEngine.RenderTexture renderTexture;
private System.Int32 textureWidth
private System.Int32 textureWidth;
private System.Int32 textureHeight
private System.Int32 textureHeight;
private System.Single lastH
private System.Single lastH;
private System.Boolean listen
private System.Boolean listen;
private System.Boolean overrideComputeShader
private System.Boolean overrideComputeShader;
private System.Boolean supportsComputeShaders
private System.Boolean supportsComputeShaders;
Properties
public UnityEngine.RectTransform rectTransform { get }
public UnityEngine.RectTransform rectTransform { get; }
Constructors
public SVBoxSlider()
public SVBoxSlider();
Methods
private Awake() : System.Void
private System.Void Awake();
private HSVChanged(System.Single h, System.Single s, System.Single v) : System.Void
private System.Void HSVChanged(System.Single h, System.Single s, System.Single v);
private InitializeCompute() : System.Void
private System.Void InitializeCompute();
private OnDestroy() : System.Void
private System.Void OnDestroy();
private OnDisable() : System.Void
private System.Void OnDisable();
private OnEnable() : System.Void
private System.Void OnEnable();
private RegenerateSVTexture() : System.Void
private System.Void RegenerateSVTexture();
private SliderChanged(System.Single saturation, System.Single value) : System.Void
private System.Void SliderChanged(System.Single saturation, System.Single value);