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Game.ArtPipeline.Preview.PickerToggle

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview

Type: class public

Base: UnityEngine.MonoBehaviour

Code

public class PickerToggle : UnityEngine.MonoBehaviour
{
    public Game.ArtPipeline.Preview.ColorChangedEvent onValueChanged;
    public Game.ArtPipeline.Preview.ColorPicker m_PickerTarget;
    public UnityEngine.UI.Image m_Background;
    private UnityEngine.UI.Toggle m_Toogle;

    public UnityEngine.Color color { get; set; }

    public PickerToggle();

    private System.Void Awake();
    private System.Void OnValueChanged(System.Boolean active);
    private System.Void PropagateChange(UnityEngine.Color color);
    private System.Void Start();
}

Fields

  • public Game.ArtPipeline.Preview.ColorChangedEvent onValueChanged
public Game.ArtPipeline.Preview.ColorChangedEvent onValueChanged;
  • public Game.ArtPipeline.Preview.ColorPicker m_PickerTarget
public Game.ArtPipeline.Preview.ColorPicker m_PickerTarget;
  • public UnityEngine.UI.Image m_Background
public UnityEngine.UI.Image m_Background;
  • private UnityEngine.UI.Toggle m_Toogle
private UnityEngine.UI.Toggle m_Toogle;

Properties

  • public UnityEngine.Color color { get; set }
public UnityEngine.Color color { get; set; }

Constructors

  • public PickerToggle()
public PickerToggle();

Methods

  • private Awake() : System.Void
private System.Void Awake();
  • private OnValueChanged(System.Boolean active) : System.Void
private System.Void OnValueChanged(System.Boolean active);
  • private PropagateChange(UnityEngine.Color color) : System.Void
private System.Void PropagateChange(UnityEngine.Color color);
  • private Start() : System.Void
private System.Void Start();