Game.ArtPipeline.Preview.PickerToggle
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview
Type: class public
Base: UnityEngine.MonoBehaviour
Code
public class PickerToggle : UnityEngine.MonoBehaviour
{
public Game.ArtPipeline.Preview.ColorChangedEvent onValueChanged;
public Game.ArtPipeline.Preview.ColorPicker m_PickerTarget;
public UnityEngine.UI.Image m_Background;
private UnityEngine.UI.Toggle m_Toogle;
public UnityEngine.Color color { get; set; }
public PickerToggle();
private System.Void Awake();
private System.Void OnValueChanged(System.Boolean active);
private System.Void PropagateChange(UnityEngine.Color color);
private System.Void Start();
}
Fields
public Game.ArtPipeline.Preview.ColorChangedEvent onValueChanged
public Game.ArtPipeline.Preview.ColorChangedEvent onValueChanged;
public Game.ArtPipeline.Preview.ColorPicker m_PickerTarget
public Game.ArtPipeline.Preview.ColorPicker m_PickerTarget;
public UnityEngine.UI.Image m_Background
public UnityEngine.UI.Image m_Background;
private UnityEngine.UI.Toggle m_Toogle
private UnityEngine.UI.Toggle m_Toogle;
Properties
public UnityEngine.Color color { get; set }
public UnityEngine.Color color { get; set; }
Constructors
public PickerToggle()
public PickerToggle();
Methods
private Awake() : System.Void
private System.Void Awake();
private OnValueChanged(System.Boolean active) : System.Void
private System.Void OnValueChanged(System.Boolean active);
private PropagateChange(UnityEngine.Color color) : System.Void
private System.Void PropagateChange(UnityEngine.Color color);
private Start() : System.Void
private System.Void Start();