Game.ArtPipeline.Preview.MeshAnalyzer
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview
Type: class public
Base: System.Object
Code
public class MeshAnalyzer
{
private System.Single m_FloorHeight;
private Game.ArtPipeline.Preview.MeshAnalyzer+ShowType m_ShowType;
private System.Collections.Generic.List<Game.ArtPipeline.Preview.MeshAnalyzer+MeshInfo> m_MeshInfos;
public Game.ArtPipeline.Preview.MeshAnalyzer+ShowType showType { get; set; }
public MeshAnalyzer();
public System.Void Analyze(UnityEngine.GameObject root);
private static System.Int32 GetTriangleStart(System.Int32 i);
public System.Void Render();
private static System.Single SnapCeilValue(System.Single input, System.Single factor);
private static System.Single SnapFloorValue(System.Single input, System.Single factor);
private static System.Single SnapValue(System.Single input, System.Single factor);
}
Fields
private System.Single m_FloorHeight
private System.Single m_FloorHeight;
private Game.ArtPipeline.Preview.MeshAnalyzer+ShowType m_ShowType
private Game.ArtPipeline.Preview.MeshAnalyzer+ShowType m_ShowType;
private System.Collections.Generic.List<Game.ArtPipeline.Preview.MeshAnalyzer+MeshInfo> m_MeshInfos
private System.Collections.Generic.List<Game.ArtPipeline.Preview.MeshAnalyzer+MeshInfo> m_MeshInfos;
Properties
public Game.ArtPipeline.Preview.MeshAnalyzer+ShowType showType { get; set }
public Game.ArtPipeline.Preview.MeshAnalyzer+ShowType showType { get; set; }
Constructors
public MeshAnalyzer()
public MeshAnalyzer();
Methods
public Analyze(UnityEngine.GameObject root) : System.Void
public System.Void Analyze(UnityEngine.GameObject root);
private static GetTriangleStart(System.Int32 i) : System.Int32
private static System.Int32 GetTriangleStart(System.Int32 i);
public Render() : System.Void
public System.Void Render();
private static SnapCeilValue(System.Single input, System.Single factor) : System.Single
private static System.Single SnapCeilValue(System.Single input, System.Single factor);
private static SnapFloorValue(System.Single input, System.Single factor) : System.Single
private static System.Single SnapFloorValue(System.Single input, System.Single factor);
private static SnapValue(System.Single input, System.Single factor) : System.Single
private static System.Single SnapValue(System.Single input, System.Single factor);
Nested types
Game.ArtPipeline.Preview.MeshAnalyzer+ShowType
Game.ArtPipeline.Preview.MeshAnalyzer+Triangle
Game.ArtPipeline.Preview.MeshAnalyzer+Island
Game.ArtPipeline.Preview.MeshAnalyzer+Room
Game.ArtPipeline.Preview.MeshAnalyzer+Floor
Game.ArtPipeline.Preview.MeshAnalyzer+MeshInfo