Game.ArtPipeline.Preview.HexColorField
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview
Type: class public
Base: UnityEngine.MonoBehaviour
Attributes: RequireComponent
Code
public class HexColorField : UnityEngine.MonoBehaviour
{
public Game.ArtPipeline.Preview.ColorPicker hsvpicker;
public System.Boolean displayAlpha;
private UnityEngine.UI.InputField hexInputField;
public HexColorField();
private System.Void Awake();
private System.String ColorToHex(UnityEngine.Color32 color);
private System.Void OnDestroy();
private System.Void UpdateColor(System.String newHex);
private System.Void UpdateHex(UnityEngine.Color newColor);
}
Fields
public Game.ArtPipeline.Preview.ColorPicker hsvpicker
public Game.ArtPipeline.Preview.ColorPicker hsvpicker;
public System.Boolean displayAlpha
public System.Boolean displayAlpha;
private UnityEngine.UI.InputField hexInputField
private UnityEngine.UI.InputField hexInputField;
Constructors
public HexColorField()
public HexColorField();
Methods
private Awake() : System.Void
private System.Void Awake();
private ColorToHex(UnityEngine.Color32 color) : System.String
private System.String ColorToHex(UnityEngine.Color32 color);
private OnDestroy() : System.Void
private System.Void OnDestroy();
private UpdateColor(System.String newHex) : System.Void
private System.Void UpdateColor(System.String newHex);
private UpdateHex(UnityEngine.Color newColor) : System.Void
private System.Void UpdateHex(UnityEngine.Color newColor);