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Game.ArtPipeline.Preview.HexColorField

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview

Type: class public

Base: UnityEngine.MonoBehaviour

Attributes: RequireComponent

Code

public class HexColorField : UnityEngine.MonoBehaviour
{
    public Game.ArtPipeline.Preview.ColorPicker hsvpicker;
    public System.Boolean displayAlpha;
    private UnityEngine.UI.InputField hexInputField;

    public HexColorField();

    private System.Void Awake();
    private System.String ColorToHex(UnityEngine.Color32 color);
    private System.Void OnDestroy();
    private System.Void UpdateColor(System.String newHex);
    private System.Void UpdateHex(UnityEngine.Color newColor);
}

Fields

  • public Game.ArtPipeline.Preview.ColorPicker hsvpicker
public Game.ArtPipeline.Preview.ColorPicker hsvpicker;
  • public System.Boolean displayAlpha
public System.Boolean displayAlpha;
  • private UnityEngine.UI.InputField hexInputField
private UnityEngine.UI.InputField hexInputField;

Constructors

  • public HexColorField()
public HexColorField();

Methods

  • private Awake() : System.Void
private System.Void Awake();
  • private ColorToHex(UnityEngine.Color32 color) : System.String
private System.String ColorToHex(UnityEngine.Color32 color);
  • private OnDestroy() : System.Void
private System.Void OnDestroy();
  • private UpdateColor(System.String newHex) : System.Void
private System.Void UpdateColor(System.String newHex);
  • private UpdateHex(UnityEngine.Color newColor) : System.Void
private System.Void UpdateHex(UnityEngine.Color newColor);