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Game.ArtPipeline.Preview.ColorValues

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum ColorValues : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.ArtPipeline.Preview.ColorValues R;
    public static const Game.ArtPipeline.Preview.ColorValues G;
    public static const Game.ArtPipeline.Preview.ColorValues B;
    public static const Game.ArtPipeline.Preview.ColorValues A;
    public static const Game.ArtPipeline.Preview.ColorValues Hue;
    public static const Game.ArtPipeline.Preview.ColorValues Saturation;
    public static const Game.ArtPipeline.Preview.ColorValues Value;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.ArtPipeline.Preview.ColorValues R
public static const Game.ArtPipeline.Preview.ColorValues R;
  • public static const Game.ArtPipeline.Preview.ColorValues G
public static const Game.ArtPipeline.Preview.ColorValues G;
  • public static const Game.ArtPipeline.Preview.ColorValues B
public static const Game.ArtPipeline.Preview.ColorValues B;
  • public static const Game.ArtPipeline.Preview.ColorValues A
public static const Game.ArtPipeline.Preview.ColorValues A;
  • public static const Game.ArtPipeline.Preview.ColorValues Hue
public static const Game.ArtPipeline.Preview.ColorValues Hue;
  • public static const Game.ArtPipeline.Preview.ColorValues Saturation
public static const Game.ArtPipeline.Preview.ColorValues Saturation;
  • public static const Game.ArtPipeline.Preview.ColorValues Value
public static const Game.ArtPipeline.Preview.ColorValues Value;